Mr.Stalker wrote:
Man it feels good to be in the Americas.
Also twisty, your colony is Blood God believers.
how did ur dumb belief even managed to capture all of america, jesus christ
i hope i can fix it before its too late
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Jun 17, 2015 at 06:41AM EDT.
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Mr.Stalker wrote:
Man it feels good to be in the Americas.
Also twisty, your colony is Blood God believers.
how did ur dumb belief even managed to capture all of america, jesus christ
i hope i can fix it before its too late
James Blunt wrote:
how did ur dumb belief even managed to capture all of america, jesus christ
i hope i can fix it before its too late
You know what you gotta do.
Spread the will of Tengri.
You Are Reading This wrote:
You know what you gotta do.
Spread the will of Tengri.
i take any religion over stalker's
Stalemate wrote:
Can anyone just step in and help with the Mongols? And by that I mean anyome who wasn't hit too hard by the plague or an economic recession.
Also I feel that spy networks and covert ops could come in handy if we play our cards right.
I have a group that falls into the covert ops section and I will soon have the other one. Now for this turn I will not attack the Mongols but depending on what can happen I will most likely strike at them. Of course if someone gives me a good deal than I may change my turn (though I doubt I will).
@Stalemate
I was trying to capture the land between you and Naval Monte. I wasn't actually going after you
I must have made a misjudgment in the exact position I gave to Syndic, I didn't realize it was in your bounds. My bad
Just let my forces move to the west. I have no interest in invading your territory
@BSOD
Yeah, about that. I was very conflicted as to whether you wanted to invade him, or colonize that wasteland of a sandbox to the west. The location you specified was on the immediate border of Levantine Egypt and unclaimed territory, so it was really a tossup. Ultimately, the fact that you said to "defeat occupants" made me think you were trying to liberate Egypt, so that is the direction things went.
Seeing as the black plague will destroy us all, I have a new uniform for my troops
TillsterRulz wrote:
Seeing as the black plague will destroy us all, I have a new uniform for my troops
I'm more of a fan for the classics.
Not gonna lie I thought that unclaimed turf was one of those areas on the map that players can't claim.
TillsterRulz wrote:
Seeing as the black plague will destroy us all, I have a new uniform for my troops
If history is any indication, the plague should be gone by next turn. There isn't really much we can do about it other than wait it out.
@Syndic
I brought in troops to attack just in case there was some kind of un-marked resistance that pops up in that region that I wanted.
I learned from the slavs that sometimes NPC's can jump right in my path so I wanted to be prepared
However I could have easily specified an Egyptian settlement much closer to my actual target. But for some reason I thought the location I picked was further west of the Levantine border than it actually was. So this is still entirely my fault. I'll just need to give reparations to Levantine
I knew that attacking Levantine would be extremely foolish at this time and it is so I'll have any damages repaired.
Also I'm not quite sure what happened to my other expeditions
Blue Screen (of Death) wrote:
@Syndic
I brought in troops to attack just in case there was some kind of un-marked resistance that pops up in that region that I wanted.
I learned from the slavs that sometimes NPC's can jump right in my path so I wanted to be prepared
However I could have easily specified an Egyptian settlement much closer to my actual target. But for some reason I thought the location I picked was further west of the Levantine border than it actually was. So this is still entirely my fault. I'll just need to give reparations to Levantine
I knew that attacking Levantine would be extremely foolish at this time and it is so I'll have any damages repaired.
Also I'm not quite sure what happened to my other expeditions
That awkward moment when you accidentally invade someone else's country.
@BSOD
The Mauretania expedition was destroyed by an outbreak of Malaria and attacks by the locals. I wrote that in the turn. I am not aware of any other expedition.
CrowTheMagician wrote:
Not gonna lie I thought that unclaimed turf was one of those areas on the map that players can’t claim.
It almost is, but the coastal setting of that area means that it could draw in resources from abroad and fish for food. Most of the Sahara, at this moment in time, is not able to be settled profitably by large nations.
@BSoD
All is forgiven. Besides it's not reparations I need, it's getting the Mongols off my back. I'm proposing a military alliance between me, BSoD, Marmalade, Armenia and maybe Maharashtra to keep the Mongols out of Arabia, and by extension Europe and Africa.
Anyway. Screwups aside. We need to focus on the mongols. Dathustan and Syserror need to form a wall and send reinforcements to Stalemate
We should reinforce Armenia also, but as gamers, we're racist against bots
I don't expect Armenia to do much except slow the mongols down, hopeful enough to get defenses up. In my next turn I'll start building walls
Also guys. When the mongols horse archers retreat. Tell your knights not to follow them. They are crafty bastards
And dammit, those slavs are gonna have to wait.
[edit]
Stalemate, don't forget to re-open your borders to me too. We need your trade
I have horse archers myself so I kinda wonder how a match between my archers and the Mongols would be. I'm not that much of a racist towards bots especially those that are helpful to me.
Sending reinforcements to help out levant. This time I really hope they got their orders right. I also hope my forces aren't attacked out of fear that I'm invading again
Syndic wrote:
Of the player nations, Dathuastan and Syserror stand to lose the most if the Mongols follow their historical path of conquest. Mongol Empire in 1250 CE:
FUCK.
Okay, guys. BSOD, Stalemate, how can I help? I'm so goddamn late to the party…
Soviet Marmalade wrote:
FUCK.
Okay, guys. BSOD, Stalemate, how can I help? I'm so goddamn late to the party…
BSoD’s already sent me reinforcements and I already organised my military. The best you can do is send in more reinforcements.
Maybe you can also expand to the Caspian Sea and try fighting them from there. It’s very risky though.
@Soviet
I'm building a wall along the anatolian border, I recommend doing the same for your borders
Stalemate wrote:
BSoD’s already sent me reinforcements and I already organised my military. The best you can do is send in more reinforcements.
Maybe you can also expand to the Caspian Sea and try fighting them from there. It’s very risky though.
The Caspian Sea's to risky, I'll lose too many troops and maybe even my people.
I've also sent my immortals to BSOD and your country.
Jesus, do you guys want a care package from me. I can provide. For a small promise of not fighting me.
Mr.Stalker wrote:
Jesus, do you guys want a care package from me. I can provide. For a small promise of not fighting me.
Yeah, sure. Let's just hope the care package reaches us…
Blue Screen (of Death) wrote:
@Soviet
I'm building a wall along the anatolian border, I recommend doing the same for your borders
Because everyone knows that walls are the natural enemies of Mongolians.
Well it's that time again where I post yet another facts about something in my nation that I couldn't fit into seven lines, however this in different cause I wouldn't even try to send it as a action turn, today I'm going to describe the religion in my nation, Infinitism.
As you all know from it's major tents of Karmic beliefs and Cycles it is based on eastern religions like Hinduism and Buddhism, though it's related more towards the former cause like it Infinitism is very flexible about the pantheon of gods that can be added in. Now as for gods in Infinitism there are several sects with different ideas on who or what the gods are but most interruption as it that they are some ways connected to the Wheel of Infinity.
One belief has it that the gods of infinity were once sages, magi, philosophers, seers, scholars and other spiritual and intellectual figures from the distant past whom in gaining great understanding of both material and immaterial worlds and that by understanding both worlds that gained a great understanding of the wheel, enough so that they were able to influence it and eventually use their mastery of the wheel to escape from it entirely. Others say that the gods are infact sentient aspects of the wheel itself and that when one gains true enlightenment they become one with the wheel and as such becomes one of the gods. They are plenty of other schools within Infinitism but those two are one of the major ones, both also believe that some gods are in fact incarnations of other other gods.
As for practices and rituals they to are flexible cause most rituals can be done in your own home as well has a places of worship. Practices like ritualistic purification baths, offering, yoga, meditation, chanting mantras, singing hymns, reading from holy scripture, festivals, pilgrimages, symbology, rites of passages (which are really the same totemic rites that they practice sense before the Infinity faith) and many more. Important note the Hindu caste system doesn't exist in Infinitism.
I have a lot of free time for making this. Also there are a few aspects from other eastern beliefs like Taoism and Shinto but those are pale comparison to the Buddhists and Hindu influences and yes I am aware of how strange it is for eastern beliefs to be in North Africa but we also have most of the Americas worshiping a Warhammer40k Chaos God.
More Poland-art for the time being.
Edit: More
Mr. Stalker
Blood Kingdom
Government: Democratic Theocracy
Culture: The Fights, Talion Law, Lord of the Arena, Death Matches, Blood God, Human Sacrifices
Economy: Agrarian
Military: Longboats, Elite Longbowmen, Blood-Berserks, Zealot Warriors, Hoplites
Levantine Republic
Stalemate
Government: Republic
Culture: Religious Freedom, Persian Heritage, Egalitarianism, Compulsory Education
Economy: Maritime Mercantile
Military: Rogue Army, Repeating Crossbows, Knightly Orders
Dathuastan
Soviet Marmalade
Government: Republican Monarchy
Culture: Floating Homes, Ship Builders, Tide God, Persian Heritage
Economy: Maritime Mercantile
Military: Large Fleet, Corsvaires Order, Immortals, Galleons
Doon
Laud Piestrings
Government: Republic
Culture: Talion Law, Tedizm, Tundra Living, Ice Structures, Egalitarianism
Economy: Agrarian
Military: Specialist Weapons, Eits Spy Network
Polis
Sergeant Arch Dornan
Government: Theocratic Republic
Culture: Solairism, Turtle Status, Dancing Revolution, Holy Women, Persian Heritage, Compulsory Education, State Mafia
Economy: Coastal Agrarian
Military: Massive Small-Boat Fleet, Sun Warrior Fanatics, Scourge Warriors, Theft Tactics, Longboats
Vakun
You Are Reading This
Government: Republican Monarchy
Culture: Megalith Temples, Tengriism Faith
Economy: Agrarian
Military: Legions, Coast Guard Quadremes, Repeating Crossbows, "Gray Men"
Mac TÃre-Madra
Spider-Byte
Government: Monarchy
Culture: Sacred Dogs, Tirius Worship, Famous Ale
Economy: Maritime Mercantile, Clothing Hegemony
Military: Warrior Society, Longbowmen, Legions, Wuulfgaurd, Galleons
Ovo
Twisty
Government: Feudal Republic
Culture: God Questing, Cumpulsory Education, Egalitarian
Economy: State Mercantilism, Prime Manufacturer, Paper Currency
Military: Large Longboat Navy, Austere Elites, Siege Ships, Specialist Weapons, Knights Hospitaller, Specialist Navy, Advanced Tactics
Monarchy of Roses
Tchefuncte Bonaparte
Government: Monarchy
Culture: Warrior Poets, Gender Equality, Religious Tolerance
Economy: Agrarian
Military: Merchant Marine
Zellania
Naschzaube Maus
Government: Elected Dictatorship
Culture: Tide God, Bakuki Theater, Hostage Nobles, Lion Pride
Economy: City-State Maritime Mercantile
Military: Specialist Fleet, Testudo Pikemen, Galleons
Naval Monte
CrowTheMagician
Government: Constitutional Republic
Culture: Totemic Rites, Gender Equality, Infinity Faith, Meritocracy, Persian Heritage, Egalitarianism, Compulsory Education
Economy: State Mercantilism
Military: Large Galley Fleet, Meritocracy, Elite Horse Archers, Shadow Men, Specialist Forces, Specialist Fleets, Longboats
Kingdom of Riveria
Crimeariver
Government: Feudal Monarchy
Culture: Dendrolatry, Spruceborn Faith, Economic Principles, Persian Heritage, State Religion
Economy: State Mercantilism
Military: Mob Army, Fortified Alps, Civic Duty Archers, Galleons
States of the Rising Sword
TillsterRulz
Government: Republican Monarchy
Culture: Honor, Meritocratic Mystery Cults, Meritocracy, Guilds
Economy: State Mercantilism
Military: Bonfire Watchtowers, Repeating Crossbows
Flashpoints: Massive Inflation
Syserror
Butterscotch (of Death)
Government: Elected Dual Dictatorship
Culture: Kebab Faith, Free Religion, Persian Heritage
Economy: Maritime Mercantile
Military: Military Schooling, Knights of Iskender, Galleons
So how did that wall work out for you.
>tfw accidentally send your turn wrong and screw your chances of properly advancing
The struggling Sword tribes, disrupted by the political crisis in their nation, are presented with a deal. In return for greater autonomy than their new government would provide they could swear loyalty to the MacTire. A few tribes agree to the deal, but a coalition of loyal chieftains attack the traitors and remove them from power.
Those traitors clearly lacked the basic fundamentals of what made the Swords great, honor and loyalty and is why they were crushed. Spider, you have some explaining to do.
Also looks like I must fix the economy, time to pull a Ronald Reagan or something.
"We'll expand our nation!"
Is met by hostile natives
"We'll expand somewhere else!"
Well crap even Africa is a no go.
Dat Vakuni repeating crossbow
Until you develop proper firearms, invading America or Africa is going to be extremely difficult. Additionally, Malaria will stunt colonies in sub-Saharan Africa until the development of advanced medicines, but that will require technology that cannot become available until after the advent of the scientific method and industrialization. It is not impossible to establish a base in Africa, but very difficult. Once you have muskets it should be very easy to grab a foothold where you would later like a larger colony.
The Americans are significantly advanced for this time period, compared to reality's timeline, and I think a lot of you are underestimating just how far ahead on their game that they really are. Iron age tech is a big deal for them. The IRL Aztec Empire was still neolithic (stone age) when the Spanish destroyed it. The Americans in this game have had iron age tech since turn 5, before the Aztecs even migrated into Mexico. When the Lok-Lod armada sailed west many ships went off course and were stranded away from the rest and many others raided coasts due to their warlike nature on arrival. Naturally their tech became interspersed among the natives as contact grew, allowing the Americans to rapidly advance their population size and tool quality. They have had nearly a thousand years to develop in the iron age, and they are soon going to get very dangerous. The only reasons the Blood Kingdom is succeeding in conquering them is because of logistics (very close to targets) and population advantage (which they are rapidly losing as the other kingdoms grow in size). Again, gunpowder and industrial tech will probably be the thing that breaks you through into this continent.
>inb4 half the players try to invent muskets next turn.
The Industrial Revolution one of my favorite events in history and yes I still went with the inclusion of the plague doctors cause a black death without them is like the Industrial Revolution without trains.
EDIT: My bet is that technology get's involved in turn 10.
Make pact with Europe to fight the Natives.
or
Try and befriend the Natives so they will not kill me…
…shit.
darn it. alright. Countries of Europe, i am here before you to make a pact. i will help you colonize this world that i am in. i will stop the inquisition, and i'll stop with the Blood god worshiping.
on one condition. HELP ME FUCKING SURVIVE THOSE NATIVES THAT ARE BARBAIRIC
Please. it sucks over here. i thought i might of convinced them to join me. but now they wanna kill me.
@Stalker: Well it's no surprise that they would want you dead cause even the Mayans were hated by other natives and when it comes to religion sure the natives had a lot of them. Plus with their new tech and growing numbers it was only a matter of time before they start to rebel.
Also originally I was trying to go into an unclaimed part of the Americas but I choose to drop it and instead wait for the industrial tech before going to both the Americas and Africa.
You damn, dirty Iroquois!
I just wanted to settle peacefully!
@Cale
Shut up and eat your peanuts.
@Stalker
Adopt the kebab faith and you most certainly have a deal
@Mongols
Right, well I just lost a chunk of my population. Stalemate, you wanna turn around and reinforce me now? You seemed to turn out just fine, I don't think you even needed any help.
@Laud
Since you have quite possibly the largest and healthiest population in the game, can I interest you in re-population efforts in my side of europe? I'll provide your tourists the finest Syserrene hotels, the finest in delicious Kebab cuisine and all the beautiful Kurdish ladies.
My country is very open for tourists of all of kinds.
@ Blue
A very tempting offer… I think we should negotiate that… :3
@Blue
How in good hell will my people just convert to kebab. they're not food enthusiasts. the only things they can possibly change to is a Cat Religion or Solar-ism (praising the sun).
@Stalker
Or you can change your faith to have a Wheel that goes on forever, makes the souls of the dead be reborn back to the world of the living and can creates gods.
Mr.Stalker wrote:
@Crow
That sounds neat.
But can it have cats?
Since one of the many symbols for cats are reincarnation and reincarnation plays a big role in Infintism yes you can have the cat. Though if you want to pick a cat pick the Panther cause it outright represents death and rebirth.
> We Sunset Invasion Timeline now
> Doon is turning into Russia
> Massive kingdom messing things up in the Western Hemisphere
> Here I am, being so boring and mundane that some people forgot that wheels were a thing
@Stalker
Become a Sunbro!!!!
>tfw no one (except twisty <3) cares about Tengriism
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