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Nations RP: Return to the First

Last posted Jul 27, 2013 at 10:03PM EDT. Added May 19, 2013 at 10:08PM EDT
809 posts from 23 users

Fridge wrote:

Thank you for coming to your senses. I anticipate your withdrawal to occur in the turn after this next one.

And really I have no idea what you're talking about. What are angles?

It's an Evangelion reference. NERV, angels, hurp derp.
Also, I didn't "come to my senses", I still think I'm in the right occupying that land, but if there's anything that history has taught us, it's that the only way to prevent war is compromise, and since history has also taught us that nationalists won't back down, I don't feel like going to war over such a small island is worth it on either side.
TL;DR Have it, it's not worth the trouble for either of us.

Last edited Jun 03, 2013 at 03:07PM EDT

Sir Crona Crescent Duke of Landwales wrote:

It's an Evangelion reference. NERV, angels, hurp derp.
Also, I didn't "come to my senses", I still think I'm in the right occupying that land, but if there's anything that history has taught us, it's that the only way to prevent war is compromise, and since history has also taught us that nationalists won't back down, I don't feel like going to war over such a small island is worth it on either side.
TL;DR Have it, it's not worth the trouble for either of us.

Your comment reminds me of this.

@Floating Marmot

It varies from game to game. Some don't see action for ages until Syndic finally sicks an NPC on someone. Some get conflicts right at the beginning.

But often things start heating up when territories start getting dense and militaries build. Nobody wages war when they have room to expand or if they have nothing to fight with. But when they do, they do.

I've had one game where I never got into any wars at all because I was so isolated from anyone else. I ended up creating an NPC and fought that instead. In that game everyone picked different corners of the map and started from the stone age. Nobody felt comfortable fighting until at least the Iron age and that was turns away

I've had another game where everyone attacked each other at the start and several players were eliminated from the game by force. In that game, all players were crammed into Europe and started in the Imperial age so the conditions for war was already set

Speaking of conditions for war…these NPC's in Europe might be seeing what I mean soon.

Brucker wrote:

Your comment reminds me of this.

Well, it's not that.

@Marmot: it starts when someone attacks someone else. Duh-doy.

@Cronus: please stop ruining my RP.

@BSoD:

Were you thinking of the one where we played through World War I, and the whole thing fizzled out in almost no time at all? It was the whole world vs. Austria, then Austria was defeated in about two turns and there was nothing to do.

@thread:

Just a warning, I've got a probably tl;dr post coming that you can feel free to ignore. I was driving for about four hours today, and my mind went wandering and…well, you'll see.

So, to follow up on my previous post insisting on Sagarmatha's extreme stance on communism, I wanted to share with you a story that every Sagarmathan parent tells their children that is as entwined into their culture as a story like "Little Red Riding Hood" is to ours.

The Tale of the Paper-Wizard

There once was a man who was hard-working and kindly, and because of this, even though he lived alone he had everything in the world he felt he could possibly want, and was happy. One day, after an afternoon's labor of watering fields and chopping firewood, he sat down for an evening's meal of a freshly-cooked bowl of rice. As he was about to eat, a wizard emerged from the forest and stood before him.

"Hello, sir," the wizard said to him with a sly smile, "and good evening."

"Good evening, stranger," the man replied. "I was about to enjoy my evening meal, but as I see you are travelling and seem to have no food, I feel I should offer to share it with you!"

The wizard bowed to the man and said, "That is very kind of you, good sir. While I do appreciate your offer, I am glad to say that I would like to offer you an even more generous kindness!"

Although the man had entertained unexpected guests before, this was new to him. He asked the wizard what he meant.

The wizard reached into his pocket and took out a small object. "I was wondering if you would give me the entire bowl of rice, as I am quite hungry from my travel. In return I would give you this," he extended the object to the man, "a piece of magical paper."

The man examined the paper. Indeed, it did look magical. The whole of the paper was filled on both sides with fancy writing and images of elderly, wise men.

"What does it do?" the man asked.

The wizard smiled even wider. "That is the great generosity of this paper; you see, while in appearance it is merely a piece of paper, with the great value imbued upon it by the writing, the owner of this paper may exchange it for twenty kilos of rice!" The wizard pressed the paper into the man's hand and closed his fingers over it. "I know twenty kilos is much more rice than you have in your bowl, but I insist that you take it."

The man was impressed, and he accepted the offer, giving the wizard his bowl of rice.

Well the next evening, the man had done less work than usual and yet felt far more fatigued and hungry. He figured that somehow, as light as it seemed, the twenty kilos of rice in his pocket must be weighing him down. As he sat to his evening meal, the wizard appeared before his house once more. There was an exchange of greetings, a discussion of the weather, and in the end, the wizard left with a belly full of rice, and the man had another twenty kilos of rice in magic paper.

This went on for several days. Finally, the day came when at the time of the evening meal, the man was lying in bed having been too weak to work that day. When the wizard arrived, he entered the house and asked the man what was wrong.

When the man explained how he found himself with no more energy to rise, and made to apologize, the wizard smiled his sly smile again and motioned for the man to be silent. "Sir, you are a very hard worker, and no doubt you have worn yourself ragged with labor. Do not worry about me; instead think of yourself. With all of the magic paper I have given you in the time I have known you, you surely have all the food you will ever need for the rest of your life. So sleep for now, and I am sure tomorrow you will be fine as you will no longer need to labor for your sustenance."

With that, the man closed his eyes and drifted off to sleep. His pockets were full of hundreds of kilos magical rice he would never eat, for he never woke from that slumber again.

(Dang, that turned out better than I expected. That's going on the blog.)

Last edited Jun 04, 2013 at 12:57AM EDT

@Brucker

For the first scenario, I was referring to the first NatRP I played. I started in New Zealand. But the player that started in Australia left the game so I had the whole pacific to myself. The next closest player was in indonesia. Syndic had to make an enemy for me out of nowhere.

The second scenario was the last NatRP. That was the one that started with Imperial Europe and went into the distant future. It ended with a battle between Me and Cale until RPP pulled a trump card and instantly won the game. In that game there were fights everywhere. LiamMayhem vs Vlad, MDF vs Crimsonlocks, Fridge vs RPP, Falcon vs Cale, Falcon vs BSOD, Cale vs Crimsonlocks, Cale vs Slappy, BSOD vs Cale, MDF vs giant mutant ants, Cale vs the spanish inquisition…the wars just went on.

Blue Screen (of Death) wrote:

@Brucker

For the first scenario, I was referring to the first NatRP I played. I started in New Zealand. But the player that started in Australia left the game so I had the whole pacific to myself. The next closest player was in indonesia. Syndic had to make an enemy for me out of nowhere.

The second scenario was the last NatRP. That was the one that started with Imperial Europe and went into the distant future. It ended with a battle between Me and Cale until RPP pulled a trump card and instantly won the game. In that game there were fights everywhere. LiamMayhem vs Vlad, MDF vs Crimsonlocks, Fridge vs RPP, Falcon vs Cale, Falcon vs BSOD, Cale vs Crimsonlocks, Cale vs Slappy, BSOD vs Cale, MDF vs giant mutant ants, Cale vs the spanish inquisition…the wars just went on.

You forgot the most important one.

Horns of Hattin vs GAIA

Turn 7
Winter 2151-2152

Map
1h36m



Kickassia
Captain Douglas J Falcon
Government: Theocratic Despotism
Military: Average, Massive Conscription
Economy: Average, Military Mobilization
Tech: Imperial Age ==> Industrial Age
-Marmota is invaded, and a beachhead is rather quickly and easily established. Trade, naturally, comes to a close with the island nation.
-The nation's growing reliance on the military-industrial complex, combined with recent invasions and an end of trade with Marmota, has caused a general economic crash in all areas not pertaining to the upkeep of military forces and basic needs.
-Neighboring city states turn down the offer to join Kickassia, possibly on account of their militaristic and despotic methods.
-Vehicular warfare is made in Marmota with the shipping over of several rather expensive armored cars for testing.
-A major revolt occurs in the far north, where a group of republican farmers decided that they know better than the theocracy does.



Angmar
Cale the Witch King of Cats
Government: Representative Republic
Military: Good
Economy: Average
Tech: Imperial Age ==> Industrial Age
-Merchant interest groups are lobbying the capitol for the acquisition of Sinai and portions of Egypt. They wish to reconstruct a canal in Suez and open sea lanes to the far east.
-Large corporations are subsidized with tax cuts and other benefits. In turn, the nation's industrial sector booms. Railways are spreading across the nation quickly, and standardized machine-made goods are quickly becoming the norm.
-Higher quality industrial materiel, combined with the expanding wealth of the nation and experience of the troops on campaign has strengthened the quality of the army and society's attachment to military values.
-A mission to the Americas has found that SLAVE is by far the most powerful, yet decadent and complacent nation on the continent. They are very open to foreigners.
-Great force is applied to the middle east. The Muslim Holy lands are quickly coming close to being in Angman hands. The NAU has pleaded that the region be left alone. Baghdad is captured.



The Wastelands
Weasel
Government: Republic
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-Despite fervent funding, road plans end up going nowhere, and locomotive transit investments turn sour. The rugged northern terrain and vast expanses of the nation have made transit by boat significantly cheaper and preferred.
-The ice sheets directly north of the Wastelands is claimed.
-Military outposts are established surrounding Glacier Community routes. The northwestern passages fall into the de facto control of The Wastelands, creating rising tensions with TGC.
-Colonists flock to the opportunity to move to Kamchatka, and a major town has appeared on the peninsula.



Otak Empire
Sir Crona Orunitia Equire
Government: Corporate Republic
Military: Average
Economy: Average
Tech: Imperial Age
-A second branch of government is established called The Union, which is made to fight against the developments of corporations in favor of the people and popular demand. This allows the people to participate in the government, relieving significant strain on society and putting an end to a number of underground malcontent groups.



Eggman Empire
Dr. Ivo Robotnik
Government: Monarchy
Military: Average
Economy: Average
Tech: Imperial Age
-Lands to the northeast and west are claimed, closing the gap between Leninland and the Empire as well as uniting glorious Michigan under one flag.
-Trading ambitions have led to colonialism in Europe. Trading posts have been established in Rockall and the Celtic Shelf, as well as Bermuda.
-Military parades and political rallies become common as the emperor decided to celebrate his existence monthly, instead of yearly.
-A number of factories are directly commissioned to be constructed.



Leninland
Crouching Sloth
Government: Socialist Democratic Republic
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-A religion worshipping Randy Savage is growing in followers. They value strength, facial hair, and fabulous clothing.
-Fuel is imported from TGC in exchange for metals, which Leninland is subsidizing the mining of.
-Factories are set up and construction is funded by the government. Automotive industries are also established.
-The frigid temperatures and rough terrain encourage the spread of telegraph stations, which are now more common than post offices.
-Following the spread of the telegraph is the electrical grid. More homes are attached to it by the day, and the demand for electrical appliances.



Königsberg
Vlad
Government: Representative Republic
Military: Good
Economy: Average
Tech: Imperial Age ==> Industrial Age
-The Swiss are assured that the military buildup is only defensive in nature.
-Military expenditures are reduced, and more money is funneled into the development of modern infrastructure instead. A rail system, in particular, is spreading rapidly through the nation.
-Charlie Brooker's Reich is approached with a diplomatic deal to surrender their occupied lands to Königsberg. They respond violently, invading a sizable chunk of former Britain.
-A counterattack to annex the Reich's earth territories has seen significant success. The Reich's armies are well equipped, with pew pew lasers, but small in number. They are driven back to their landing zone, attempting to avoid casualties at the hands of the German musket-wielding hordes, when another meteor shower signified the arrival of reinforcements, which have held their ground on the Irish Plateau.



NERV
Fridge Logic
Government: "Democratic" Military Despotism
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-A rebel group has turned a high ranking officer into a political prisoner and shot a number of other soldiers in the process. They have yet to make demands for the return of their new bargaining chip, and in fact, seem to have disappeared entirely.
-SingSong's medical elite are encouraged to move to Japan. Those who do are given the greatest of comfort and luxury, and are employed as teachers in medical schools.
-The South China Rim is conquered.
-Railroad network foundations are laid out in Japan by the government.



Cattonia
madcat
Government: Socialist Democratic Republic
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-A government planned industrialization is coming together. Railroads stretching between towns are being laid out and factories are established in major cities.
-Electricity is said to soon become the norm in housing for city dwellers.
-Better rifles are produced in a small number, generally reserved for elite units until they can be mass produced.
-Reservations are established on Atlantic islands for scientific research and observation of nature.



United Pacifica
Serious Business
Government: Elective Chiefdom
Military: Average
Economy: Average
Tech: Imperial Age
-The Galapagos become settled as more "tourists" elect not to leave the region.



Sagarmatha
Brucker
Government: Anarcho-communist People's Republic
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-Hydroponics proves its worth with increased food output for glacier regions, even in the midst of winter, reducing import demands and giving a possibility for future self sufficiency of Tibet.
-Western militias are delivering humanitarian aid to conquered peoples in Aeriya. The borders are opened to full immigration, which soon becomes an issue in the western cities as overcrowding and culture shock result in a sharp rise in crime.
-Organized committees for relevant fields gather in Nepal, where agreements are made for each project individually – some democratic, others not so much, depending upon how the situation warrants – resulting in a series of "mini governments" rising and falling over the course of days, even hours, each one only holding as much power as people are willing to cooperate with.
-Bengal is by and large utilizing Singaporean currency, and nasty capitalist tendencies are spreading through the southern region.
-A university is constructed in Lhasa, not quite so ironically named "The Mill House."
-Idealistic communist rebels in a west China city have claimed themselves to be part of the Sagarmatha community. City officials there have engaged them militarily, and the city is being torn apart in conflict.



Vascony
MDFification
Government: Federal Republic
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-The republic is upgraded with the word "Federal." Fellow Brazilians are asked if they would like to take part. One city state agrees to join peacefully.
-Oil rigs are drilled, telegraph lines are being established in major cities, and iron-clad warship prototypes are being built.

Last edited Jun 04, 2013 at 06:10AM EDT


Syserror
Blue Screen (of Death)
Government: Constitutional Democratic Republic
Military: Average
Economy: Basic
Tech: Imperial Age ==> Industrial Age
-Schooling becomes mandatory, and new schools are popping up in communities all throughout the nation to support the law.
-The Euro, an old currency, is adopted in Syserror once again, upsetting the economy. The Swiss notify Syserror ahead of time that they will maintain their use of the eternal Swiss Franc.
-Eastward invasions are made, and land up to the radiation zone is claimed.
-Machine factories are turning out more machine parts, in turn enabling the construction of more factories, causing a surge in industry.
-Rail lines are integrated into the road system.
-The buried reactor is dug up and taken apart again, with a new schematic drawn up for replicating the device.



Sastrei
Carnotaur in spaaace
Government: Enlightened Socialist Republic
Military: Average
Economy: Average
Tech: Imperial Age ==> Industrial Age
-Baja California is claimed.
-Two seperate engineer corps are established: the Hypixel, which engage in agricultural projects, and the Sethbling, which work on industrial works.
-Modern steel working is initiated.
-The army begins a recruitment campaign, largely among intellectuals, seeking to improve production capacities for advanced weapons.



Marmota
FloatingMarmot
Government: Republic
Military: Basic
Economy: Average
Tech: Imperial Age
-Road infrastructure is strengthened, laid with rocks from new quarries.
-A major naval expedition is prepared for departure.
-Thousands of Kickassians storm into southern Madagascar. The Marmotan military is devastated by the shocking attack.

Official Message from the Federal Republic of Vascony

In light of the unprovoked agression against the Republic of Marmota, Vascony is announcing trade sanctions against the Kickassian Theocracy. Vascony wishes to let the Kickassian government know that Vascony will not tolerate further attacks on neutral nations, and that Vascony guarantees the independence of the city states of the Western Coast.

@Kickassia

What the fuck. I leave for one turn, and you prepare your army for the invasion of Marmota. I thought we had a trade agreement. You have all of Africa to expand on, yet the nation of Marmota is more appealing.

@Syndiquil

Do our turns still have to be eight lines or less? I believe you said that in Turn 4 or sometin'.

Last edited Jun 04, 2013 at 10:15AM EDT

Carno's end. wrote:

I AM NOW ANNOUNCING MY SUPPORT FOR MARMOTA

I'm sure Kickassia's shaking in it's boots now!
/sarcasm


If Cattonia will agree to impose trade sanctions of Kickassia the Kickassian economy will collapse completely. As such, we request that Cattonia do so.

I'm just imagining Sastrei sending Kickassia the meanest glares in the general direction of Africa in the hopes that the Kickassians will start feeling cold chills down their spines.

Picture hundreds of Sastrians all stopping everything to silently and deterministically stare directly at the ground…for hours


In other news: it turns out that changing your currency is a really, really bad idea. Don't do that.

Last edited Jun 04, 2013 at 11:48AM EDT

MDFification wrote:

I'm sure Kickassia's shaking in it's boots now!
/sarcasm


If Cattonia will agree to impose trade sanctions of Kickassia the Kickassian economy will collapse completely. As such, we request that Cattonia do so.

I'll think about it. Marmot PM'd me about it, since apparently it's so urgent it can't wait until I see the thread, which is kind of annoying.

Blue Screen (of Death) wrote:

I'm just imagining Sastrei sending Kickassia the meanest glares in the general direction of Africa in the hopes that the Kickassians will start feeling cold chills down their spines.

Picture hundreds of Sastrians all stopping everything to silently and deterministically stare directly at the ground…for hours


In other news: it turns out that changing your currency is a really, really bad idea. Don't do that.

Now you realize why I've been going on about boats forever, don't you?

>Marmotta could have defeated the invasion at sea
>Sastrei could have boated their way over there
>You could have changed your currency to boats and become the world's premier economy

@Carnataur call me when you learn how to boat

Last edited Jun 04, 2013 at 12:10PM EDT

Carno's end. wrote:

@sloth
I think everyone had the unsaid agreement that they would each try to get a big enough sword to swing before striking

@mdf
I am still using this policy that's why I haven't invaded, just built on what I have right now.

Sir Crona Orunitia Equire wrote:

Can we be totes BFFsies nao?

Well, we're not enemies, but I'm not sure what difference it makes, since as I've said to others, being allied with a country with which I have no contact is pretty meaningless. However, Syndic is clearly baiting me to invade China again, and I'm probably going to bite, in which case I'll end up a lot closer to you.

FloatingMarmot wrote:

You have all of Africa to expand on, yet the nation of Marmota is more appealing.

Clearly, you haven't taken the sorts of precautions that a true president of Madagascar would take.

Blue Screen (of Death) wrote:

In other news: it turns out that changing your currency is a really, really bad idea. Don’t do that.

@Syndic:

I mentioned something in my last message that didn't come up in the turn, so maybe I should just ask directly, as it effects everyone. What is the current default state of telecommunications? Do we have: telegraph, personal radio, commercial radio/television, land-line telephones, cellular telephones, internet? (I assume there are no satellite communications, but short of that, what?) Which, if any, are available for international communications?

@carnotaur

No offense taken. No hurt feelings that a few nuclear devices can't mend, right? j/k

That much is obvious; I just figured it would be silly to be developing telegraph when citizens are already using cell phones, y'know?

>MFW I attack Marmota and everyone gets pissed at me
>MFW I have no face

In all seriousness, I would expect something like that to happen. I mean, it's early in the game, it came out of nowhere, and it makes me seem like a warmonger. which I actually am Which I am not.

Oh, yeah. Forgot to mention: My economy crashed already except for the military stuff. so, have fun with those embargoes! And i'm sanctioning you both back.

Last edited Jun 04, 2013 at 04:32PM EDT

Captain Douglas J Falcon wrote:

>MFW I attack Marmota and everyone gets pissed at me
>MFW I have no face

In all seriousness, I would expect something like that to happen. I mean, it's early in the game, it came out of nowhere, and it makes me seem like a warmonger. which I actually am Which I am not.

Oh, yeah. Forgot to mention: My economy crashed already except for the military stuff. so, have fun with those embargoes! And i'm sanctioning you both back.

You do realize that sanctioning me just shuts down the trade route I already shut down right?
Also, losing 1/3 trade routes did that to your economy. What will happen if you lost 2 more?

No hard feelings m8, I'm just trying to play like a realistic country this time.

Last edited Jun 04, 2013 at 05:15PM EDT

@brucker:
Nations which are industrializing generally have most of their population on the telegraph fairly quickly, including Sagarmatha at this point. By the time you are fully into the industrial age, telephones will be the norm and radios will be fairly common as well. Think of 1920 as being the benchmark year for development when I say "Industrial Age."

Syndic wrote:

@brucker:
Nations which are industrializing generally have most of their population on the telegraph fairly quickly, including Sagarmatha at this point. By the time you are fully into the industrial age, telephones will be the norm and radios will be fairly common as well. Think of 1920 as being the benchmark year for development when I say "Industrial Age."

So it's less of an industrial-revolution type deal than it is a post-WW1 deal?
Cool beans.

@Syndic:

Okay, sounds like people have phones, but they're clunky and not widely used. Of course further development of tech should potentially be easier than if it really were the 1920s, since we're not inventing most technologies, but reviving them.

@thread:

Well, I'm a bit stumped. I knew it wasn't likely I could indefinitely maintain my communist fantasyland, but I do still want to keep things fairly stable without becoming a police state. Anyone have any thoughts? (As a communist nation, rather than brooding on my own, I'm putting the problem to the community for ideas, see?)

Brucker wrote:

@Syndic:

Okay, sounds like people have phones, but they're clunky and not widely used. Of course further development of tech should potentially be easier than if it really were the 1920s, since we're not inventing most technologies, but reviving them.

@thread:

Well, I'm a bit stumped. I knew it wasn't likely I could indefinitely maintain my communist fantasyland, but I do still want to keep things fairly stable without becoming a police state. Anyone have any thoughts? (As a communist nation, rather than brooding on my own, I'm putting the problem to the community for ideas, see?)

If your culture is communist to the core (i.e. somehwere in the past someone probably committed a few dozen great purges and maintained a omnipotent police state) then your people will view free market activity as an aberration and ostracize people. However, as you're seeing in Bangladesh, it's not exactly possible to maintain that kind of culture indefinitely with outside influence.

The thing is that communal living tends to lead to some pretty bad effects (i.e. the tragedy of the commons or the freerider problem) unless there's massive taboos against such occurrences. A police state is kind of crudely aping these social taboos.

What I'm getting at is that your people need to view communism as the only moral tennant they follow. Probably most effective way to achieve this is to make it a religion; seeing as you're in Buddhist country, consider it Karma gone mad. Selfish behavior (anything self-motivated instead of altruistic) being what keeps you locked in this cycle of reincarnation, dooming you to human suffering, etc. Almost like faking reality being Purgatory.

The profit motive is pretty damn unstoppable though. Communal profit does not translate well into individual profit in people's minds. Maybe you can make it work through cultural means (like the Inca) but as I said earlier you'll probably need a religious basis for it, and the person at the top of the chain is basically going to be a god-emperor who's main motive in serving the needs of his people is maintaining his power base.

tl;dr avoid a police state by turning the people into police through religious fanaticism!

@MDFification:

Thanks for the advice, I was thinking along such lines, and I think I have some ideas. I figure once capitalism creeps in, it can't be stopped, but cultural forces can keep it from going too crazy.

And not intending to be a grammar Nazi, but to be helpful: A "tenant" is someone who rents property, while a "tenet" is an institutionalized belief. (Of course a "Tennant" is the most legendary Doctor Who fan club president of all time. ETA: I didn't realize how much I didn't know about that guy!)

Last edited Jun 04, 2013 at 09:44PM EDT
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