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About

#VideoGamesAreNotToBlame refers to a social media campaign and a hashtag launched to support video games against the widespread belief that they can be the cause of violence and aggression. The hashtag gained popularity after US President Donald Trump and two prominent Republican politicians put partial blame on violent video games following 2019 El Paso and Dayton shootings.

Origin

On August 4th, Texas GOP Lieutenant Governor Dan Patrick and Californian Republican politician and House Minority Leader Kevin McCarthy spoke against video games on Fox.[1][2]


We've always had guns and we've always had evil, but what's changed when we see this rash of shootings? And I see a video game industry that teaches young people to kill. – Dan Patrick

To have a game of shooting individuals and others, I’ve always felt that is a problem for future generations and others. – Kevin McCarthy

On August 5th, 2019, following the deadly El Paso and Dayton shootings which took place on August 3rd and 4th, the US President Donald Trump addressed the subject of violent videogames during a televised speech.[3]

We must stop the glorification of violence in our society. This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately.

Spread

On August 4th, 2019, Twitter user @nancygrz launched a hashtag #VideoGamesAreNotToBlame as a way to support video game industry against being blamed for mass shootings.[4] The original tweet gained over 70 retweets and 310 likes in two days (shown below).

nancygraz @nancygraz Replying to @altNOAA Igrew up watching Wyle E. Cayote drop anvils on Road Runner. I grew up watching Batman & Robyn "BOP" and "TWAK" bad guys. I grew up watching Tom & Jerry beat up on each other. At no point did I believe l could do any of these things without consequences. #VideoGamesAreNotTo Blame 3:51 PM - 4 Aug 2019

On the following day, multiple Twitter users made posts in support of video games containing the hashtag. On August 5th, 2019, Optic Gaming CEO Hector Rodriguez made a tweet with the hashtag, receiving over 1,200 retweets and 6,000 likes in one day.[5] In the following hours, more notable posts with the hashtag were posted on Twitter, Facebook and Instagram.

Hector Rodriguez @OPTICH3CZ here we go... #VideogamesAreNotToBlame 7:15 AM -5 Aug 2019

On the same day, Vox published an article "Why video games aren’t causing America’s gun problem, in one chart," with the chart later being shared by users online as a part of the hashtag campaign.[6]

Video game Violent gun deaths per 100,000 people in 2017 revenue per-person estimate for 2019 South Korea China USA United Kingdom Canada Germany France Spain Italy Japan $0 $50 $100 $150 0 4 1 2 3 5 Violent gun death data from the Institute for Health Metrics and Evaluation; video game revenue data (which does not include hardware sales) from Newzoo, a gaming analytics company LO

Various Examples

FACTS: VIDEO GAMES ARENT BAD YOU JUST SUCK AT KEEPING MASS SHOOTINGS UNDER ,CONTROL DAStaticArtist
Philip DeFranco @PhillyD If the effort these people put into blaming video games for real-world mass murder, was put into finding a real solution to this problem, then maybe something would actually get done. #VideoGamesAreNotToBlame PR SP RE 3:21 108K views Part of today's show where we feature a bunch of super smart people blaming the horrific mass murders in Dayton and El Paso on video games. They Jump Through Hoops To Avoid The Real Problem 4:21 PM - 5 Aug 2019
Alex @Suplts_Alex I blame Minecraft for teaching me to be creative and use my imagination. #VideogamesAreNotToBlame J 3:57 PM -5 Aug 2019

11 @eleXIven people that blame video games be like #VideogamesAre NotTo Blame 4:21 PM -5 Aug 2019
Rod Breslau @Slasher I went on Fox News with @DanaPerino to talk about how video games don't cause real life violence, why this only happens here in America despite gaming and esports played worldwide, and why mainstream media needs to get it right #VideogamesAreNotTo Blame The Daily Briefing The Daily BRIEFING DOW WATCH TRUMP: WE MUST STOP GLORIFICATION OF VIOLENCE IN SOCIETY INCLUDES GRUESOME AND GRISLY VIDEO GAMES 25,604.21 NEWS -880.80 3.33% 5:33 1.25M views The Daily BRIEFING W/DANA PERINO 1:01 PM - 5 Aug 2019
Travis Bohanan @Shaggy_PacMan Politicians everytime they decided to blame video games for violence. #VideogamesAreNotTo Blame NO.ITS THE CHLDREN WHO ARE WRONG GIF 9:08 AM -5 Aug 2019

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#VideoGamesAreNotToBlame

#VideoGamesAreNotToBlame

Part of a series on Gaming. [View Related Entries]

Updated Sep 05, 2019 at 08:12AM EDT by Philipp.

Added Aug 06, 2019 at 09:18AM EDT by Philipp.

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About

#VideoGamesAreNotToBlame refers to a social media campaign and a hashtag launched to support video games against the widespread belief that they can be the cause of violence and aggression. The hashtag gained popularity after US President Donald Trump and two prominent Republican politicians put partial blame on violent video games following 2019 El Paso and Dayton shootings.

Origin

On August 4th, Texas GOP Lieutenant Governor Dan Patrick and Californian Republican politician and House Minority Leader Kevin McCarthy spoke against video games on Fox.[1][2]


We've always had guns and we've always had evil, but what's changed when we see this rash of shootings? And I see a video game industry that teaches young people to kill. – Dan Patrick

To have a game of shooting individuals and others, I’ve always felt that is a problem for future generations and others. – Kevin McCarthy

On August 5th, 2019, following the deadly El Paso and Dayton shootings which took place on August 3rd and 4th, the US President Donald Trump addressed the subject of violent videogames during a televised speech.[3]



We must stop the glorification of violence in our society. This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to begin immediately.

Spread

On August 4th, 2019, Twitter user @nancygrz launched a hashtag #VideoGamesAreNotToBlame as a way to support video game industry against being blamed for mass shootings.[4] The original tweet gained over 70 retweets and 310 likes in two days (shown below).


nancygraz @nancygraz Replying to @altNOAA Igrew up watching Wyle E. Cayote drop anvils on Road Runner. I grew up watching Batman & Robyn "BOP" and "TWAK" bad guys. I grew up watching Tom & Jerry beat up on each other. At no point did I believe l could do any of these things without consequences. #VideoGamesAreNotTo Blame 3:51 PM - 4 Aug 2019

On the following day, multiple Twitter users made posts in support of video games containing the hashtag. On August 5th, 2019, Optic Gaming CEO Hector Rodriguez made a tweet with the hashtag, receiving over 1,200 retweets and 6,000 likes in one day.[5] In the following hours, more notable posts with the hashtag were posted on Twitter, Facebook and Instagram.


Hector Rodriguez @OPTICH3CZ here we go... #VideogamesAreNotToBlame 7:15 AM -5 Aug 2019

On the same day, Vox published an article "Why video games aren’t causing America’s gun problem, in one chart," with the chart later being shared by users online as a part of the hashtag campaign.[6]


Video game Violent gun deaths per 100,000 people in 2017 revenue per-person estimate for 2019 South Korea China USA United Kingdom Canada Germany France Spain Italy Japan $0 $50 $100 $150 0 4 1 2 3 5 Violent gun death data from the Institute for Health Metrics and Evaluation; video game revenue data (which does not include hardware sales) from Newzoo, a gaming analytics company LO

Various Examples


FACTS: VIDEO GAMES ARENT BAD YOU JUST SUCK AT KEEPING MASS SHOOTINGS UNDER ,CONTROL DAStaticArtist Philip DeFranco @PhillyD If the effort these people put into blaming video games for real-world mass murder, was put into finding a real solution to this problem, then maybe something would actually get done. #VideoGamesAreNotToBlame PR SP RE 3:21 108K views Part of today's show where we feature a bunch of super smart people blaming the horrific mass murders in Dayton and El Paso on video games. They Jump Through Hoops To Avoid The Real Problem 4:21 PM - 5 Aug 2019 Alex @Suplts_Alex I blame Minecraft for teaching me to be creative and use my imagination. #VideogamesAreNotToBlame J 3:57 PM -5 Aug 2019
11 @eleXIven people that blame video games be like #VideogamesAre NotTo Blame 4:21 PM -5 Aug 2019 Rod Breslau @Slasher I went on Fox News with @DanaPerino to talk about how video games don't cause real life violence, why this only happens here in America despite gaming and esports played worldwide, and why mainstream media needs to get it right #VideogamesAreNotTo Blame The Daily Briefing The Daily BRIEFING DOW WATCH TRUMP: WE MUST STOP GLORIFICATION OF VIOLENCE IN SOCIETY INCLUDES GRUESOME AND GRISLY VIDEO GAMES 25,604.21 NEWS -880.80 3.33% 5:33 1.25M views The Daily BRIEFING W/DANA PERINO 1:01 PM - 5 Aug 2019 Travis Bohanan @Shaggy_PacMan Politicians everytime they decided to blame video games for violence. #VideogamesAreNotTo Blame NO.ITS THE CHLDREN WHO ARE WRONG GIF 9:08 AM -5 Aug 2019

Search Interest

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