Hmm… Red is pretty flexible. Maybe they can open up a 13th spot for you.
Forums / Fun! / Just For Fun
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Forum Game: Nation RP
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Mar 28, 2016 at 04:36PM EDT.
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Jun 11, 2011 at 11:08PM EDT
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Doubt it. Red said 12. So he means it. Not being mean. Just telling the truth.
Derpy Hooves wrote:
Yeah, I like that better. Thanks RF.
You're welcome :).
Principe del Buio
Deactivated
I already wrote out how to pronounce Giozzi, but to clarify, that's the name of my culture . The name of my nation will be, once settled, Giozzario (pronounced Jee oh tsah ree oh)
Syndic
Deactivated
Temperance wrote:
GOD DAMMIT! I thought you weren't taking submissions until tomorrow, so I wasn't chomping at the bit to get in on this. I was really looking forward to the next round…oh well…c'est la vie.
Stick around. Somebody will get kicked early on, I am sure of it.
Syndic wrote:
Stick around. Somebody will get kicked early on, I am sure of it.
Why do you think that?
I get the feeling he's looking at me.
SilverMonGoose
Deactivated
….I missed it? Again?
@RF alright then. After you landed we rescued your innocent Civilians and destroyed your remaining Militia. And casted you out to die in a cave. (Tying in with what Red Syndicate said.)
SilverMonGoose wrote:
….I missed it? Again?
@RF alright then. After you landed we rescued your innocent Civilians and destroyed your remaining Militia. And casted you out to die in a cave. (Tying in with what Red Syndicate said.)
OH GOD THANK YOU. I was going to ask if you could take my civilians and leave me, but it seems you've already done that, so thank you :). Anyways, I died and took 100,000 species with me, so I'm happy XD.
Damn, I missed it :(
EDIT: Are you taking new people when others get kicked etc? I was really looking forward to this.
Syndic wrote:
Stick around. Somebody will get kicked early on, I am sure of it.
Well in that case I hereby reserve a spot for when (if) that happens.
Temperance wrote:
Well in that case I hereby reserve a spot for when (if) that happens.
I say that sort of thing should be first come first serve. No savies. But that's IMO.
Kalmo wrote:
I say that sort of thing should be first come first serve. No savies. But that's IMO.
SILENCE. DO NOT DENY TEMPERANCE HIS SPOT IN THIS GAME. INTO THE VOLCANO WITH YOU!
Red Syndicate wrote:
Sagarmatha and the triple alliance will not spread, develop, or repopulate the world in much of a grand way, and instead will stagnate and remain weak.
All slots filled. Game wil begin tomorrow in this thread at 1800 Hours CST, unless something terrible happens to me. Do not send me a PM yet.
Missed it? Dang. In that case, I'll play gray, and I won't have a nation because instead of a tribe of humans, I'll be a sentient fungus colony spreading slowly across the earth starting from somewhere in southeast Asia.
Darn, I missed it. I guess I'll be the god of weather. HAHA
Syndic
Deactivated
Firstly, for the rules:
1. Don't miss a turn, or you are kicked. No flexibility.
2. Sending in PMs less than 3 lines long will result in a kick. I am not flexible on this one.
3. Sending in PMs in excess of 12 lines will also result in a kick. This is not a flexible rule.
4. If you are kicked, the first person to post claiming your spot will get it. Very inflexible on this one.
5. You must read the entire post each time I make a new turn. If I suspect you are not, you get kicked for illiteracy. You are playing a role playing game and reading what is going on is compulsory. I am as flexible as a cinder block on this.
6. Your PMs must be titled as KYMnatRP or else they will not be counted as submissions, and you will be kicked for not participating. Flexibility is not an option.
7. I am not flexible, and I will not forgive or overlook your mistakes.
.
Now for how the game is played:
-Technology will work very different from how it worked in the last game. Each turn will result in an invention, unless it is beyond your people's ability. It is up to me whether or not you have the preceeding techs or power to invent something. I will not mention anything in my post if your tech falls through, so when you read nothing about your tech developments, assume that you need some preceding technology to get what you want.
-Trade will work differently as well. You may now only be linked to other nations through trade routes, which will be represented by dotted lines on the map. If you lack the technology or proximity to trade with that nation, I will say so. Each nation will have three major supply goods and three major demand goods. These are not the only things your nation produces or needs, just the goods that are on the farthest on either side of the spectrum. It would behoove you to trade with and protect those nations that produce your demands and need your supplies. Anybody you trade with automatically shares your discoveries up to a certain point in the game when most inventions become state secrets. I will inform you all when that happens.
-Major iconic cities will appear on the map as the game progresses. You may name the ones that you own and take control of.
-Occasionally I may halt technology growth. This should be a sign to you that this is an interesting period to make war, expand, or develop domestically.
-There will be very few numbers. Almost everything will be based on words such as "big/small" or "high/low."
-This game has a new map, almost four times as large as the previous one. If your computer is a netbook with miniscule ram, this might be a good time to consider quitting this game. Grey represents seas, oceans, and rivers, white is unclaimed land, brown curves are mountainranges, and the groups of brown dots are the major deserts.
-The Ages may not progress as they did in real life, in case somebody decides to take humanity in a different direction. Ages will begin when I believe a nation has progressed enough in one direction to start it.
Syndic
Deactivated
KYMnatRP Turn 1
(300KB image removed, link below)
link
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Global Events
-The broad historic Period of the Stone Age has begun. Characterized by mass migration, bone and stone tools, and evolution of the early Homo genus into Sapiens, the advent of metalworking and settled cultures will end this period in history.
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McCartnie – DrPepperfan
Status: Migratory Tribe
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Hyrule – Kalmo
Status: Migratory Tribe
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Hephaestus – Vlad
Status: Migratory Tribe
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Borg – Mr. Biscuits
Status: Migratory Tribe
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Aphex – Richard D. James
Status: Migratory Tribe
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Deisa DarkErmac
Status: Migratory Tribe
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Giozzi – Nick Estbosco
Status: Migratory Tribe
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Bythia – Shock Value
Status: Migratory Tribe
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Gueyllano – Brandon Perez
Status: Migratory Tribe
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Styx -Frozenpwn
Status: Migratory Tribe
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Equestria – Derpy Hooves
Status: Migratory Tribe
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Vlakya – RussianFedora
Status: Migratory Tribe
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You may now begin to send me PMs.
An official message from the Hyrulian people
Unga unga, tahk tahk. Huno per!
Syndic
Deactivated
Kalmo wrote:
An official message from the Hyrulian people
Unga unga, tahk tahk. Huno per!
Being that you have not invented language yet, I doubt that.
And so, the Deisan people begin their migration…
Will we be able to migrate to the Americas right now?
Oh geez, this looks complicated.
Syndic
Deactivated
The Quaker Pérez wrote:
Will we be able to migrate to the Americas right now?
Yes, but you must cross the Berring Straits to do it. You cannot hop from Africa to Brazil, nor can you take the viking route until you have boats (which will not happen until you have settled somewhere).
Syndic
Deactivated
Mr Bumhole #1 Fan Of Osaka wrote:
Oh geez, this looks complicated.
Howso?
.
If there are ever any elements to gameplay that are not fun or just plain cumbersome I will remove them.
Syndic wrote:
Howso?
.
If there are ever any elements to gameplay that are not fun or just plain cumbersome I will remove them.
If I or anyone does something wrong early in the game, can you be a little flexible and know that they are mistakes? Because it will take a while for me to get comfortable to and used to the rules
I am not flexible, and I will not forgive or overlook your mistakes.
I'll take that as a no.
Kalmo wrote:
I am not flexible, and I will not forgive or overlook your mistakes.
I'll take that as a no.
:( Fine…..
Syndic wrote:
Howso?
.
If there are ever any elements to gameplay that are not fun or just plain cumbersome I will remove them.
Eh, it just probably looks harder than it actually is. I suppose I should start fairly slow and let is blossom from there.
Syndic
Deactivated
I have decided to abandon the idea of labelling or placing cities on the map. After messing around with the map and doing so for a while, I realized that it just adds clutter and makes the map needlessly complex. Sorry to get some people's hopes up on that one, but I won't be doing it. Also, I am going to be using a smaller map tomorrow (same shaped map with the rivers and everything, just smaller in size) because this one is making the page lag as I scroll past it.
Syndic wrote:
I have decided to abandon the idea of labelling or placing cities on the map. After messing around with the map and doing so for a while, I realized that it just adds clutter and makes the map needlessly complex. Sorry to get some people's hopes up on that one, but I won't be doing it. Also, I am going to be using a smaller map tomorrow (same shaped map with the rivers and everything, just smaller in size) because this one is making the page lag as I scroll past it.
One of my fours lines/decisions was labeling a City, do I have to send in another command to make sure I don't get removed or am I okay?
Syndic
Deactivated
Vlad wrote:
One of my fours lines/decisions was labeling a City, do I have to send in another command to make sure I don't get removed or am I okay?
Yeah thats fine, considering the bare minimum is three lines.
Syndic wrote:
I have decided to abandon the idea of labelling or placing cities on the map. After messing around with the map and doing so for a while, I realized that it just adds clutter and makes the map needlessly complex. Sorry to get some people's hopes up on that one, but I won't be doing it. Also, I am going to be using a smaller map tomorrow (same shaped map with the rivers and everything, just smaller in size) because this one is making the page lag as I scroll past it.
Good point. Unless you have a problem with it, I'm going to remove the pic, but leave the link. I'm guessing you won't have a problem if you're not planning on using it in the end anyway.
Syndic
Deactivated
KYMnatRP Turn 2
link
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Global Events
-Richard D. James has been kicked! Maroon slot is now open for occupation by anybody posting after this.
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McCartnie – DrPepperfan
Status: Migratory Tribe
Epoch: Stone Age
Techs: None
-The McCarnie clan migrates northward into the Balkans.
-Through primitive experimentaion and accidental discovery, an ancient McCartnian learns he can produce sound of varying pitch using holes cut in hollow bones. At the same time, another caveman bangs his club on some logs, producing rhythm. The two join together to become the greatest jazz duo the Stone Age ever knew. They produce such classics as “Ugh agh urr?” and “Gragh! Gragh Gronk!” which will unfortunately be lost to the ages from an innability to teach the songs to other cave people. However, this early venture into the artistic world has left the McCartnie clan with a strong leaning towards appreciation of beauty and culture.
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Hyrule – Kalmo
Status: Settled Tribe
Epoch: Stone Age
Techs: None
-The Hylian people have migrated north and settled at the mouth of the Nile River.
-Being a settled people, the Hylians can now devote time and energy to improving their society and knowledge of the world.
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Hephaestus – Vlad
Status: Settled Tribe
Epoch: Stone Age
Techs: Language, Farming, Stone Tools
-The tribe migrates to the fertile crescant and settles there, forming a city titled
-Spoken language is developed among the Hephaestans, making it easy to transfer ideas between tribesmen. Being one of the first culture to develop this pivotal educational tool, the Hephaestans have been granted two aditional techs.
-Agricultural developments have led to the invention of the farm. Far more efficient and organized than hunting and gathering, farms enable the Hephaestands to settle in a more restricted area and build permanent settlements.
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Borg – Mr. Biscuits
Status: Settled Tribe
Epoch: Stone Age
Techs: Husbandry
-The Borg migrate north and settle in Anatolia.
-Animals are tamed and herded. The Bog people begin to view animals as fellow creatures equal to humans rather than lesser beings.
-A polytheistic religion emerges which places a single female goddess in rule over several lesser male dieties. To reflect the will of heaven upon earth, females of the tribe are gifted higher social status than men.
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Maroon – Anonymous
Status: Migratory Tribe
Epoch: Stone Age
Techs: None
-
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Deisa DarkErmac
Status: Settled Tribe
Epoch: Stone Age
Techs: Stone Tools
-The Deisan tribe moves north and settles upon the Red Sea.
-Deisan tribesmen find that stone works far better than hands at performing certain tasks.
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Giozzi – Nick Estbosco
Status: Settled Tribe
Epoch: Stone Age
Techs: Language, The Wheel, Leather
-The Giozzi people migrate north and then west along the Mediteranean sea until they find the Pillars of Hercules, and settle at the straits of Gibraltar.
-A common language is developed between the Giozzi, called Euçãìo. Being one of the first to develop this pivotal educational device, the Giozzi are blessed with the knowledge of the wheel and hide tanning.
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Bythia – Shock Value
Status: Migratory Tribe
Epoch: Stone Age
Techs: None
-The Bythians migrate north and to the east and, while still on the move, have stopped for the moment in Afghanistan.
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Gueyllano – Brandon Perez
Status: Migratory Tribe
Epoch: Stone Age
Techs: None
-Following the flight of a strange eagle, the Gueyllano people have begun migrating eastward across central Asia.
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Styx – Frozenpwn
Status: Migratory Tribe
Techs: None
-The Styxans migrate north along the Nile river and into Palestine.
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Equestria – Derpy Hooves
Status: Migratory Tribe
Epoch: Stone Age
Techs: None
-The Equestrian tribe organizes itself into a patriarchal society in which the men hunt and defend the tribe while the women do domestic work. Tribal leader is chosen through feats of strength, encouraging the development of agressive traits inside the culture.
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Vlakya – RussianFedora
Status: Migratory Tribe
Epoch: Stone Age
Techs: None
-The tribe moves into the Ethiopian mountains and sits there.
-Being an unsettled tribe, the Vlakyans cannot develop any technologies or cultural advances.
.
I'd like the maroon spot please.
Syndic
Deactivated
l33tsquad wrote:
I'd like the maroon spot please.
You are accepted. Remember to send a PM.
Haha, why is mine so different from everybody elses? :)
First nation to get nukes wins.
JSYK
The tribe migrates to the fertile crescant and settles there, forming a city titled
-Spoken language is developed among the Hephaestans, making it easy to transfer ideas between tribesmen. Being one of the first culture to develop this pivotal educational tool, the Hephaestans have been granted two aditional techs.
-Agricultural developments have led to the invention of the farm. Far more efficient and organized than hunting and gathering, farms enable the Hephaestands to settle in a more restricted area and build permanent settlements.
Syndic
Deactivated
Yeah! I forgot to mention, that certain "keystone" techs will give unprecedented bonuses to the first nation that discovers them.
A message from the god of weather:
I will bring a series of heatwaves. Get ready. It's summer. EXTREME MODE!
Syndic
Deactivated
KYMnatRP Turn 3
link
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Global Events
-Frozenpwn and RussianFedora have been kicked! Next poster may claim the red or blue slot.
-Cultural qualities have been added to each nation dependent upon what kind of actions you take. They will include important features of your culture from language to social structure. These have no immeidate ramifications, but will play a big part in the later game.
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McCartnie – DrPepperfan – Cute Pink
Status: Migratory Tribe
Epoch: Stone Age
Techs: Language
Culture: Musicians
-The McCartnie clan has moved further and further north, eventually settling in modern day Portsmouth.
-McCartnie language has developed, and primitive cave drawings will one day show historians of how modern their phonogramic language was.
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Hyrule – Kalmo – Cyan
Status: Settled Tribe
Epoch: Stone Age
Techs: Clubs, Stone Tools, Language
Culture: Conservationism, Deisan^language^
-The Hylian tribe has developed the usage of clubs and heavy sticks in place of fists and headbuts. This has vastly increased their capacity to defend themselves from nature and hunt for fod.
-Hylians use every bit of the animals they hunt, from the skin used for roofing and insulation to the bones used in pottery. This has infused conservationalism into the society and its traditions.
-Close proximity to the Deisan tribe has led to intermingling between the two, and the Deisan language has transfered into Hylian society, along with their discoveries.
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Hephaestus – Vlad – Forest Green
Status: Settled Tribe
Epoch: Stone Age
Techs: Language, Farming, Stone Tools, The Wheel
Culture:
-Expansion of the tribe through warfare or colonization is not possible in the stone age, and all attempts to move people outward to expand the Hephaestan tribe's local influence has failed miserably, as these people just formed tribes of their own and ceased contact over generations.
-The Wheel is invented, bringing about a much easier way to move goods.
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Borg – Mr. Biscuits – Hot Pink
Status: Settled Tribe
Epoch: Stone Age
Techs: Husbandry, Canoes
Culture: Matriarch
-In an aspiring effort to gain better hauls when net fishing, the Borg have invented the canoe.
-Domesticated animals are bred selectively with the strongest, to form better livestock. Bare back horse riding has become quite popular, to the point that almost every tribal member owns at least one horse of their own.
-Being a stone age tribe, control over colonization and conquest is beyond the Borg, and their efforts to attain more land has failed.
-With an eye on the actual nececity of gender in reproduction through their livestock, the Bog have noted that women are far more valuable than men, as a single man can easily impregnate fifty plus women inside of the mating period. This realization has led the Borg to see men as extremely expendable, and even the daughters of the poorest and stupidest tribe members are being cared for better than the oldest male of the village shepard family.
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Calaxnar – l33tsquad – Maroon
Status: Settled Tribe
Epoch: Stone Age
Techs: Stone Tools
Culture:
-The Calaxnar tribe has formed, and has migrated southward, deep into Africa. They have settled along the coast just across from Madagascar.
-Stone tools have been invented among the Calaxnans.
.
Syndic
Deactivated
Deisa DarkErmac – Neon Green
Status: Settled Tribe
Epoch: Stone Age
Techs: Stone Tools, Language, Clubs
Culture:
-The species canis lupus familiaris has emerged from the scavenger wolf packs that followed the Deisan tribe, consuming their leftovers. As the tribe grew closer and more dependent upon the wolfs' defense, and the wolfs grew more dependent upon cooked food, evolution of the wolves whittled down a specific gene that made them staunchely loyal to and protective of their human friends. Soon the "dog" race would spread to follow other tribes as well, and be integrated into human societies as pets and guardians.
-A common spoken language has developed around the Deisan tribes people.
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Giozzi – Nick Estbosco – Orange
Status: Settled Tribe
Epoch: Stone Age
Techs: Language, The Wheel, Leather, Canoe
Culture: Equality, Zçùla^religion^
-The sturdy canoe is invented. Much better than the primitive rafts used up until then, they can be reused for generations and can sail out into harsher waters without being smashed to pieces
-A sort of hyroglyphic written language is made to record the word of God upon leather paged books. The Zçùla, a beleif in supreme equality among all living things, has risen as the prominent religion in the region.
-A tribal leader, known as the Rivãlsò, has risen. The Rivãlsò is replaced upon the previous leader's death by the eldest in the tribe. The necesity of knowing precicely how old a particular person is has given rise to a mass recording system and a perfection in written language. These leather paged books, chronicaling the birth of nearly every tribal member, will provide a wealth of knowledge for future archeologists.
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Bythia – Shock Value – Pale Green
Status: Settled Tribe
Epoch: Stone Age
Techs:
Culture: Despotism, Sun Worship
-The Bythians continue eastward and settle in Manchuria.
-Spoken language is developed through the requirement to convey information during a hunt.
-Consumption of odd plants results in lucid halucinations by a tribal hunter. In his vision, he was informed that he is a direct decendent of the Sun. Other Bythians have begun to worship him and his decendents, who rule the tribe through divine birthright.
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Gueyllano – Brandon Perez – Purple
Status: Migratory Tribe
Epoch: Stone Age
Techs:
Culture:
-Continuing to follow the the brown eagle, the Gueyllanans travel through the frigid arctic north and towards the Berring ice bridge.
-A council of the eldest has formed over time. They being the oldest, and presumably wisest, it is seen fit that they direct the actions of the tribe.
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Red – Anonymous – Red
Status: Migratory Tribe
Techs:
Culture:
-
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Equestria – Derpy Hooves – Yellow
Status: Migratory Tribe
Epoch: Stone Age
Techs:
Culture: Matriarch, Celestia^religion^
-A bitheistic religion has emerged that worships the sun (Celestia) and the moon (Luna).
-The Equestrians have moved east, into central asia, and continue migrating eastward.
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Blue – Anonymous – Blue
Status: Migratory Tribe
Epoch: Stone Age
Techs:
Culture:
-
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I would like the Blue spot.
well i get atlantis… look closely its everywhere.
Syndic
Deactivated
EP73 wrote:
I would like the Blue spot.
Accepted. Make sure to send a PM.
i would like a small place…
^Just pick the red spot!
I would like to be the red spot :D
^Good boy.
Syndic
Deactivated
Josh wrote:
I would like to be the red spot :D
Accepted. Make sure to send a PM.
Good to see this game still garners enough interest to keep all the slots filled.