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[Forum Games] Nations RP

Last posted Mar 08, 2016 at 11:23AM EST. Added Feb 05, 2016 at 08:31PM EST
585 posts from 21 users

The Council of Cheswick requests the aid of Denmark and Al-Andalus in the event that Eire attempts to separate from Cheswick or commits any sort of violent display of rebellion.

(Note that this request is conditional. If the Sons of Liberty commit no such action the other nations would not be expected to get involved)

Crimeariver wrote:

The Council of Cheswick requests the aid of Denmark and Al-Andalus in the event that Eire attempts to separate from Cheswick or commits any sort of violent display of rebellion.

(Note that this request is conditional. If the Sons of Liberty commit no such action the other nations would not be expected to get involved)

Al-Andalus has no tolerance for upstart rebels and has agreed to help in the event of a rebellion that gets out of hand.

Denmark claims that they wish to remain uninvolved, but will help if the rebellion threatens the existence of Cheswick as a whole.

Hey Syndic, got a quick diplomacy thing for you, if it isn't too much trouble.

The Genghis Khan's son, TemĂĽr, is sent to the Manchurian jurchens. He asks them to join the Ikh Mongol Uls in construction by the Genghis Khan, trying to persuade them that with them annexed into the Eyyik Horde, they will restore peace and stability to mainland China and make the Heavenly Mandate persist as long as there are stars in the sky.

@You Are Reading This

The Manchus, by and large, disagree to unity. Despite the strength of the Mongols, they do not believe that fully submitting themselves to Eyyik rule is a wise decision. They were hoping that tribute would be enough to satisfy the Khan.

@Snickerway

Hungary is a good buffer zone in between me and the Balkans, they are strong shield that will stay strong with good support. No major issue there.

Al-Andalus has seemingly good relations with Cheswick meaning that aggression towards me would only spite themselves. No issue.

As of the moment I haven't officially declared war on the Jagiellon Commonwealth, if they attack me then every member of the Northern Defensive Pact will be obligated to defend me. I'm feeling pretty cosy.

As of this moment nobody is on the warpath against me, but if you decide to attack Cheswick using Ireland as a base then literally the whole of Europe will unite against you…

Al-Andalus has no tolerance for upstart rebels and has agreed to help in the event of a rebellion that gets out of hand.

Denmark claims that they wish to remain uninvolved, but will help if the rebellion threatens the existence of Cheswick as a whole.

I don't have to dedicate any considerable force to keep you at bay because there will be 4 other nations helping me. I only bother with answering Cheswicks call to honour because I owe them one.

@Crimeariver

The Synod request that you halt your expansion into Canada in hopes of avoiding future conflict, though there are no hard feelings for your attempt.

Taryn wrote:

@Crimeariver

The Synod request that you halt your expansion into Canada in hopes of avoiding future conflict, though there are no hard feelings for your attempt.

Fair enough, but will I be allowed to keep the land I have already claimed?

It's settled, then. Ionia and the Eyyik Horde are officially allies from here on out. Also, to the Alaskan Synod; I request that you refrain from advancing into Manchurian lands, for they are my tributaries. I will act should their lands be threatened by Alaskan expansion.

You Are Reading This wrote:

It's settled, then. Ionia and the Eyyik Horde are officially allies from here on out. Also, to the Alaskan Synod; I request that you refrain from advancing into Manchurian lands, for they are my tributaries. I will act should their lands be threatened by Alaskan expansion.

I asked Syndic to avoid conflict with the Eyyik, so it shouldn't be a problem.

but if you decide to attack Cheswick using Ireland as a base then literally the whole of Europe will unite against you…

But that's the thing. I'm not attacking.

You're right that I'm not equipped to fight everyone, so I'm avoiding that situation by not fighting anyone. I'm defending against a probable assault by the Brethermoor government. If I were attacking, why would I waste time on stockpiling food and fortifying bases?

Your pact with Cheswick is purely defensive in nature, correct? And I'm not actively attacking Cheswick, or any member of your alliance. Why waste time and resources on attacking me?

Laika wrote:

@Syndic

The Empire invites Al-Andalus into the Northern Defensive Pact, what say they?

Al-Andalus is hesitant to join in an alliance due to cultural differences. They fear the diplomatic fallout that might result with their Muslim allies from allying with a heathen. However, the Sultan does wish the Empire and her allies good tidings, and assures that he feels nothing but friendship towards them.


Twisty wrote:

i would like to support the anti-aztec alliance, sending supplies to their cause


The coalition welcomes all the support that it can get, and has sent a formal invitation for Yuzco to join.

The Guild sends offers of land purchases for Cheswick to various Cree tribes, as well as Merimaks. The Guild promises to respect the natives (As fellow Celestians), trade with them, and use the land to gather resources, mostly fur.

i would also like to extend an invitation to the pehuenches to join my empire and help me extend on south america, in exchange for being treated like allies of yuzco.

the H.U.L party promises to develop the land to fit a more stable lifestyle and trades and we will allow them to keep their culture.

Last edited Feb 13, 2016 at 02:14AM EST

Snickerway wrote:

but if you decide to attack Cheswick using Ireland as a base then literally the whole of Europe will unite against you…

But that's the thing. I'm not attacking.

You're right that I'm not equipped to fight everyone, so I'm avoiding that situation by not fighting anyone. I'm defending against a probable assault by the Brethermoor government. If I were attacking, why would I waste time on stockpiling food and fortifying bases?

Your pact with Cheswick is purely defensive in nature, correct? And I'm not actively attacking Cheswick, or any member of your alliance. Why waste time and resources on attacking me?

Trying to justify your actions, whether they be defensive or offensive in nature makes no difference to me. It is Cheswick who has called me into this situation, I only answered that call because I owe them.

In the short term I do not wish to expend resources in foreign lands but in the long term any unrest in Cheswick will have a knock-on effect on the Empire. That I do not want.

You should be taking this matter up with Crimeariver.


@Syndic

The Empire respects Al-Andalus decisions and wishes for a passive relationship.

Um, I'm really sorry, but I'm going to have to pull out. I mean, I love how complex and well-thought out this is, but I can't really keep up with it-- heck, I can barely keep up with my own life, which is relatively sloth-paced. So, yeah, really sorry! It's a shame too; I never played a game of this type and found it all particularly fascinating, even if it was just the novelty of it all,

Good luck everyone, and try not to nuke the planet!

Twisty wrote:

i’ll oficially accept the invitation only if i can count on their support against my enemies on the future.


The coalition members agree to help in the future, but they seem rather insincere, and note that their primary interests lie in curbing Aztec expansion.


Triangle Mare wrote:

The Guild sends offers of land purchases for Cheswick to various Cree tribes, as well as Merimaks. The Guild promises to respect the natives (As fellow Celestians), trade with them, and use the land to gather resources, mostly fur.


Being a nomadic people with no central government there can be no real negotiation with the Cree. You will find that all of the various tribes are willing to "sell land" because they never really live in any one place, so you are basically giving them money for something they don't own. As for Merimak, they are a sovereign state, and do not wish to surrender any of their territory.


Twisty wrote:

i would also like to extend an invitation to the pehuenches to join my empire and help me extend on south america, in exchange for being treated like allies of yuzco.


A few take up the offer, but most do not. Some do recognize that Yuzco is much more advanced than their society is and that farming is an easier lifestyle than hunting and gathering, but not many are willing to give up the only thing they know.


Roy G. Biv wrote:

Um, I’m really sorry, but I’m going to have to pull out. I mean, I love how complex and well-thought out this is, but I can’t really keep up with it-- heck, I can barely keep up with my own life, which is relatively sloth-paced. So, yeah, really sorry! It’s a shame too; I never played a game of this type and found it all particularly fascinating, even if it was just the novelty of it all,


Always a shame to lose another player, but I understand.


Turn 4

Map Link

Map Legend


Alliances
Northern Defensive Pact (Denmark, Cheswick, Central Empire, Genzodia)

Yuzco General Alliance (Yuzco, Cherokee, Omaha)

The Maghreb (Al-Andalus, Morocco, Tunis, Tlemcen)

Caribbean Defensive Pact (Hueynation, Carib, Seminole)

Imperial-Magyar Alliance (Central Empire, Hungary)

Anti-Aztec Coalition (Chichimeca, Miskito)

Anti-Hungarian Coalition (Commonwealth, Bulgaria, Byzantium, Athens)

East Asia Co-Prosperity Sphere (Ionia, Eyyiks)



The World

-A new ideology is sweeping the world. A book titled "The Pacifist Manifesto" preaches peace and populism, claiming that the world's upper classes are using the people's wealth to fund wars when they could be funding public wellfare. Although the book was originally published in the Central Empire, the manuscript has been most influential in the Blackfoot nation, where Pacifist riots against the government are causing a panic among the ruling nobility. A similar, much smaller outbreak of Pacifism has struck China, thanks in part to the recent civil war and Mongol conquest.

-The Jagiellons have formalized a personal union, integrating all of their states into one great Commonwealth, ruled from Lithuania. A Russian branch of the family is now exerting significant influence on the Muscovite court; rumor has it that a take-over is planned.

-Tensions in the Balkans have escalated with the Hungarian invasion of Bulgaria. Coalition forces only barely managed to fight off the invasion, which was supported by the Central Empire. The resulting peace treaty has given the Hungarians much of Bulgaria and northern Greece. As a result of this unbridled expansion, the Jagiellons have joined in the anti-Hungarian coalition.

-The Narthurian Vanguard has vastly expanded its army with recruits from the African population. Using their native regiments, they have begun conquering territory rather than colonizing it, making no distinction between Andalucian Mulsims loyal to the Sultan and pagan Africans loyal to their regiment. This has angered the Sultan, who wishes to limit expansion in the name of his own religious agenda.


The Alaskan Synod (Taryn)
Tech: Gunpowder, Rocketry, Rocket Planes (20%), Liquid Fuel (20%)

-Colonial conquests continue across Siberia and Australia, aided greatly by a new invention: the airplane. Although their range is short, these solid-fuel rockets allow gliding machines to carry scouts great distances, giving the perspective necessary to draw out more accurate maps. The most experimental versions of these craft are fueled with lighter, more efficient liquid fuel engines.

-A slight obstacle in the form of an organized Buryat raid slows progress in Siberia, although it is only barely worth reporting. The raiders were ill-equipped to fight in a pitched battle with Alaskan rangers and they had almost no will to push what advantages they did gain. by the end of the raid it was difficult to determine that there had been an attack at all.


Emmerich Dynasty (Sergeant Arch Dornan)
Tech: Clipper Ships, Gunpowder, Combat Armor (20%), Steam Power (30%)

-All treaties with the Tupi are scrapped in favor of the popular option. The army is sent to the colony and the Tupi are forcefully removed from their land. Many small skirmishes break out with massive death tolls on the Tupi side. The largest conflict, for instance, reportedly saw only 42 Hueynation casualties and over five thousand Tupi casualties.

-A colonial outpost is established in Angola. The malaria is keeping it from expanding, but at least there is now a claim staked to the continent.

-State funded universities are established to expand public knowledge.


Rose Dynasty (Tchefuncte Bonaparte)
Tech: Dirigibles, Gunpowder, Electricity (30%), Printing (20%)

-The Mon are offered a place in the empire. As provincial overlords of their own territory, they would be allowed to tax however they wanted, owing loyalty to the Rose monarchy. The largest of the Mon tribes accepts and uses this new allegiance to conquer the surrounding area and oust the violent settlers. While this has severely upset the ambitious colonists, there is now nothing to be done for their venture.

-A colony is established in Australia.


High U-Love Party (Twisty)
Tech: Printing, Steam Power (40%), Steam Aeroplanes (40%)

-Inspired by the traditional Aztec jaguar attire, which has made a resurgence alongside the rising New Aztec Empire, costumes inspired by animals have become popular all throughout Hanunah. Most conventions for these "fursuit" enthusiasts have been barred outside of Mexico, but, being a republic with certain guaranteed freedoms, there is little preventing them in Yuzco and they have become quite popular.

-An alliance is struck up with a native coalition in Pindorama; this coalition grows and gradually becomes integrated into the Yuzco colony. Farming methods, among other things, are happily shared with the natives, who in turn learn the Yuzco language and pay taxes to the state. By taking this active effort in native welfare, the colony's expansion has slowed slightly and the settlers from Yuzco are mildly upset, but overall the project has been a huge success with few negative repercussions.


House of Leopold (Laika)
Tech: Steam Power, Gunpowder (60%)

-A troubling publication known as the Pacifist Manifesto has been circulated throughout the lower classes. It speaks of the terribly unfair conditions in society resulting from the spread of industry wherein the wealth is heavily concentrated in the pockets of society's upper classes. The book states that the cause of all this strife is, categorically, the military; were it to be defunded and disbanded, all of the working man's troubles would disappear with it.

-Support is sent in the form of several regiments to Hungary and Cheswick to help deal with their respective issues.

-Troops are mobilized and forts are constructed on the eastern border. Although this seems like a hostile action towards the Jagiellons, they do not make it a diplomatic issue, instead simply mirroring it with their own fortification effort.


Bravdaz Family (TillsterRulz)
Tech: Printing, Steam Power (70%), Gunpowder (80%), Scientific Theory (40%), Clipper Ships (50%)

-Colonists move out into the arid frontier to the east, claiming lands ringing the Caspian.

-A concerted effort is made to dominate trade on the Caspian Sea through the construction of a modern fleet within the tiny ocean. Piracy vanishes in the face of this and Persia, lacking a Caspian fleet of their own, is forced to sign over concessions for trade so that they might continue their free access to the sea. The Caspian is now effectively an Opus lake.

-Growing tensions with the Mamluks have resulted in several skirmishes along the border with their territory. It would seem that a foreign adviser to the despot has been sowing the seeds of discontent, encouraging him to abandon his Opus loyalties and recruit Turkic nomads for his own ambitions. He has done just this, and has cut all relations with Opus.

-Luddites have begun complaining about the rapid changes in Opus, some going so far as to sabotage steam engines powering the factories that are competing with the old-style of cottage industry production.


Last edited Feb 14, 2016 at 12:45AM EST

The Council of Cheswick (Crimeariver)
Tech: Gunpowder, Steam Power (70%), Scientific Theory (90%), Vaccines (60%)

-The Sons of Liberty is declared to be an illegal organization. Several military police battalions are organized into a new arm known as the Brethermoor Guard with the purpose of cutting down dissent. Known associates to the rebels are arrested and anybody caught having sold goods knowingly to them is fined. They are further threatened with military force if the Sons do not disband.

-The Sons of Liberty have apparently bombed several government buildings, spreading fear and panic among the bureaucrats. The military governor found a grenade in his dresser, but it was poorly rigged and did not detonate upon discovery. He has declared that this has gone too far, and many agree with him that the government is responding too weakly.

-A veritable scientific revolution is sweeping the country and people realize that alchemy is hogwash. Basic sanitation is now in vogue and indoor plumbing is now viewed as far superior to dumping chamber-pots in the street.

-A military expedition is sent into Africa. Armed with machetes, muskets, and the latest medical equipment they go on a warpath against the natives. The party is devastated by malaria, which modern medicine is completely unable to fight. As a result of this devastating defeat, however, the miracle of vaccination has been discovered.

-A colony is established in the newly discovered India. The lands seem completely devoid of organized nation states and very sparsely populated.

-The Ayyubids agree to allowing the construction of a canal and have leased the suez to Cheswick for this purpose. Within a short time the construction is complete, allowing for faster access to south Asia for Cheswick and Egypt's allies.

-An unarmed man, stinking of sulfur and charcoal, has shown up outside the gates of Brethermoor Castle attempting to surrender himself and claiming to be a former member of the Sons of Liberty. As is natural with these kinds of things, he was searched for weapons and the guards discovered several grenades on his person. A few short days of torture later and a confession has come out; this man claims to be an assassin, with the notion that he might get close enough to a councilman to toss an explosive at his feet.


Sons of Liberty (Snickerway)
Tech: Steam Power (60%), Gunpowder, Ironclads (20%)

-Several emergency storehouses have been destroyed via explosives. Due to the police crackdown on the Sons of Liberty there were plenty of impartial witnesses to most of the explosions, leading some to believe that it was the Council of Cheswick that ordered the demolitions. It seems that nobody was harmed in the attacks.


The Central Guild (Triangle Mare)
Tech: Steam Power, Scientific Theory (20%), Gunpowder (80%), Chemistry (50%), Metallurgy (40%)

-Merchant ships operating out of Ireland are being sabotaged with explosives. The island's branch Guild Master died in one of the attacks, drowning in the port of Dublin as his ship went under. Although it might seem obvious who has done this, there is no concrete evidence or suspected individuals as of yet.

-The use of industrial, steam-powered sawmills has made the construction of new ships much cheaper. The Guild has increased is control over its timber sources to make it practically free. New frigates are being built constantly and the fleet is rapidly expanding.

-The Cape Verde islands are claimed for Cheswick. The archipelago is becoming a major storehouse and shipyard due to its central location in the Atlantic.

-The Guild has established a base in Alexandria. Thanks to good relations with the Ayyubids as a result of the canal project, the Egyptians have allowed a guild headquarters to be established there.

-The Romans have rebuffed all attempts to construct an outpost in Byzantium. They much prefer to have total control over their own trade and production and detest foreign heathens.


The Eyyik Tribes (You Are Reading This)
Tech: Gunpowder (50%), Steam Power (60%)

-The Great Khan has established a system for distributing loot among his generals, granting more wealth to those who conquer more, regardless of the value of their conquests. This has inspired the lesser Khans to take the countryside, avoiding cities and urban combat. Instead, most cities are simply scared into submission by frequent raiding of their hinterlands.

-China has fallen entirely to the Mongols. A single holdout in Taiwan, led by the Scribes of Confucius, is all that remains of the old order.

-The loyalty of the Manchu is gradually obtained through bribery and fraternization with Genghis Khan. A good half of the Jurchen tribes have made vague promises of loyalty to the Eyyiks, making Manchuria something close to a vassal region.

-Chinese engineers have brought the concept of gunpowder weaponry to the Khan's attention. Although its use was not widespread in the armies of the former Han, it promises to make sieges much less arduous endeavors, and has been put to use in the Khan's army. Less impressive to the Khan has been the steam engine, which his engineers claim will become the way of the future in production.

-With the conquest of China complete, the hordes move west. In familiar territory, they quickly sweep across the steppes, conquering what few disparate nomads and city-states dare to stand in their way.


The City of Ionia (CrowTheMagician)
Tech: Printing, Gunpowder (20%)

-A colony is established in Australia for the purpose of trade and resources. The southern half of the Kuril islands are also claimed with an outpost.

-The meritocracy is expanded to the military and a rigidly hierarchical system is created for the new officer corps.

-Welfare is provided to the citizens of Ionia. Although it is also offered to all of the people of Japan, realistically the city cannot fund such a large-scale program.

-The scholars of Ionia are complaining about a lack of funding and request that the city council put more emphasis on expanding the number of projects they can put their graduates to work on.

-The Japanese, in their conquest of Hokkaido, have given a wide birth to Ionia due to its status of an ancient and well-respected city. However, there are many daimyos who would like nothing more than to break the walls and loot the city, and this is a well known fact in Ionia. Many are fearful of what the future may hold.


The Sons of Liberty have apparently bombed several government buildings, spreading fear and panic among the bureaucrats.

This man claims to be an assassin, with the notion that he might get close enough to a councilman to toss an explosive at his feet.

Merchant ships operating out of Ireland are being sabotaged with explosives. The island’s branch Guild Master died in one of the attacks, drowning in the port of Dublin as his ship went under. Although it might seem obvious who has done this, there is no concrete evidence or suspected individuals as of yet.

Last edited Feb 14, 2016 at 01:07AM EST

Just a little update on tech:


You may now only steal a tech if it is owned by multiple players. This is to make it so that some players who specialize in one area can remain ahead in that field because of their hard work and determination. I will keep a list of steal-able techs at the beginning of each turn from now on. Currently the following techs may be stolen:

Gunpowder
Clipper Ships
Steam Power
Printing
Scientific Theory

You may steal as many of these as you wish in one turn and it all only takes up a single action. You do not have to specify who you are stealing from, its kinda just a bank of "common knowledge" that you are taking techs out of.

Crimeariver wrote:

The Sons of Liberty have apparently bombed several government buildings, spreading fear and panic among the bureaucrats.

This man claims to be an assassin, with the notion that he might get close enough to a councilman to toss an explosive at his feet.

Merchant ships operating out of Ireland are being sabotaged with explosives. The island’s branch Guild Master died in one of the attacks, drowning in the port of Dublin as his ship went under. Although it might seem obvious who has done this, there is no concrete evidence or suspected individuals as of yet.

>rallies all of fucking Europe to attack a faction that is doing literally nothing
>somehow surprised and angered when they strike back in a desperate attempt to not die on the fourth turn

You made it very, very clear that you and all of your allies were about to attack. It was this, or several armies up my ass. I would rather have not done this, but you forced my hand.

Snickerway wrote:

>rallies all of fucking Europe to attack a faction that is doing literally nothing
>somehow surprised and angered when they strike back in a desperate attempt to not die on the fourth turn

You made it very, very clear that you and all of your allies were about to attack. It was this, or several armies up my ass. I would rather have not done this, but you forced my hand.

If you hadn't done anything then I wouldn't have to get involved. I specifically said I wouldn't take forceful action unless you took violent action (which you now have).

Well, they certainly got Guild involved.

Also, the Guild would like to establish bases and trade connections with Hueynation, The Roses and Yuzco, so that you would be connected to the global trade market.

Last edited Feb 14, 2016 at 01:04PM EST

Crimeariver wrote:

If you hadn't done anything then I wouldn't have to get involved. I specifically said I wouldn't take forceful action unless you took violent action (which you now have).

And I quote:

No problem bud. Want to help me quash a rebellion?

You didn't even try to make it covert; you posted in the thread when you could have easily just PMed your allies about it. Unless you were attacking the other rebellion?

Snickerway wrote:

And I quote:

No problem bud. Want to help me quash a rebellion?

You didn't even try to make it covert; you posted in the thread when you could have easily just PMed your allies about it. Unless you were attacking the other rebellion?

I did PM him. I told him he wouldn't need to help unless you turned violent, which you now have.

Crimeariver wrote:

I did PM him. I told him he wouldn't need to help unless you turned violent, which you now have.

I had a whole conversation about this with Laika earlier, during which I made it clear that I didn't want to fight and he made it clear that he was attacking anyway. You'll notice he attacked the same turn I did, meaning he attacked without possibly knowing wether I would "turn violent" or not.

EDIT: But we're not going to get anywhere with this. I can't actually defeat you, and you can't defeat me without risking even more serious damage to yourself. Let's make a deal: I'll pull completely out of Cheswick (to some unclaimed land in Africa or something), and you call off your allies. We can leave each other alone for the time being.

Last edited Feb 14, 2016 at 02:15PM EST

@Snickerway,

You employed force instead of diplomacy to defend yourself.
It is blindingly obvious that taking this route in dealing with your problem makes you infinitely outmatched.

Everyone in Europe but yourself has built of a relationship with one another, you are an odd one out, a wildcard so to speak. All of us want stability within our own lands so when they see the Sons of Liberty silently mobilizing its shit everyone starts to wonder wtf you are doing.

You need to talk/plead/whatever with Cheswick. I gave you this advice before but you stayed silent.

EDIT:

>"he made it clear that he was attacking anyway"
I was not attacking you directly like that, my actual move to Syndic was…

A small battalion of soldiers is to be sent to Cheswick for the turn, they are to be put on standby until the Sons of Liberty attack. If they do attack the soldiers are to defend Cheswick forces.

I see that you want out of this conflict, I will offer the Sons of Liberty a new base in the Empire to continue their operations.

Take me up on the offer or don't, you are more use still in Europe than Africa if your true goal was self-defence


@Triangle Mare

The Empire wishes to be linked upto the Central Guild trade market with a new seaport, what say you?


@Some Guy

We have a whole commonwealth to the East that is hostile.
Hungary which desperately needs military assistance to finish off the remaining Balkan states
and
the Eyyik Horde which is getting closer day by day

Europe needs to be secured as quickly as possible, and by that I mean the conquest of the East EU.

You seriously need to take some action.


@Syndic

I ask that Denmark give me the right to move my military through their lands, they are to be assured that I do not have any tricks up my sleeve.

With the peace treaty in place Bulgaria, Byzantium and Athens are ordered to abolish the anti-Hungarian coalition and keep the peace. If they accept there will be no further incursions into their lands by Hungary and they remain as they are. Any hostility shown by them will result in their forced annexation

Hungary is to be notified of the above correspondence and reminded that "no further incursions" is a complete lie. The Balkans are to be pacified for a moment whilst we deal with more pressing matters, namely the Commonwealth. The Balkans will come afterward.

Last edited Feb 14, 2016 at 02:19PM EST

@Laika

Like I said, you sent your forces in – apparently in violation of a direct order – even though I had made no directly aggressive actions. You refused to call off your forces even when I stated I was not planning to attack. Negotiation didn't work.

And don't say you were only doing what Cheswick wanted when they told you to hold off until I attacked. You made a preemptive strike of your own accord.

You employed force instead of diplomacy to defend yourself.
It is blindingly obvious that taking this route in dealing with your problem makes you infinitely outmatched.

((It's just roleplaying. I'm not playing some pansy terrorist organization that surrenders at the slightest aggression; we're not pulling out without a show of force first. Attacking when I did wasn't the best idea from a strategic standpoint, but it was in character.))

@Laika
The Guild happily agrees, suggesting Amsterdam, as a developed city in the Empire, to serve as its headquarters and our main trading port for the Central Empire.

Skeletor-sm

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