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OMORI is a psychological horror game developed by OMOCAT. Originally derived from OMOCAT's previous projects, players explore the titular character's worlds with his friends in a surreal RPG setting featuring turn-based combat and status effects based on human emotions. OMORI memes, fan art and other online content surrounding the game have become prevalent throughout the years following its release.
OMOCAT, the creator of OMORI, first created a blog titled "omoriboy" beginning in December 2011 and ran it until March 2012. In the blog, OMORI is described as a "depressed otaku" living in White Space, lamenting life. After the blog finished, more backstory was given into his story in the coming years through a short story, a sketchbook, and an unfinished graphic novel. However, according to OMOCAT, it was always envisioned as a video game.
On April 21st, 2014, the Kickstarter page for the game OMORI was launched. The initial goal of $22,000 and the first stretch goal of $30,000 was met in just three days. During the Kickstarter funding, the first prototype was seen at the GR2 Gallery in May. Two months after, on June 5th, 2014, OMORI was successfully funded meeting almost all stretch goals and securing a total of $203,300 pledged.
Many delays and challenges affected the development of the game, including complete overhauls of the game's engine from RPG Maker VX Ace to RPG Maker MV, to complete redirection of the hand-drawn artstyle. The initial release date from 2015 was pushed into 2017, the end of 2019, until the actual release date of December 25th, 2020. Many accused OMOCAT as running an exit scam, due to lack of updates and no response to concerns by various backers. It was later discovered the funds were exhausted and additional funding was taken from OMOCAT's fashion shop.
OMORI uses a traditional RPG overworld and turn-based combat where upon engaging an enemy, the player may choose to fight or use various skills specific to each party member to help strategize their situation. Each member starts off neutral, and can be made happy, sad, or angry. Special emotions exist in circumstances, and every emotion has a special effect and can be further stacked for more effect.
Kel, (seen above), is Happy meaning luck and speed is increased, but his hit-rate is decreased.
At any time, the player can switch party leaders for certain conditions and each member has a specific role. OMORI can slash obstacles, Aubrey can swing her weapon to break open objects, Kel uses a ball to throw, and Hero uses his charisma to persuade others.
Throughout the game, the Player will come across keyboard buttons across headspace for a game of "Hangman." The buttons are crucial both for uncovering the story and for unlocking certain endings. The buttons are given hints to where they are and incorrect buttons are discarded.
Four years after his sister's accidental death, Sunny, a social recluse, encapsulates himself in his dreams by creating a safe space in an attempt to repress his psychological trauma. In doing so, he develops an alternative personality of himself called OMORI, who is more juvenile and impassive but acts as a safeguard from the truth. As Sunny spends less time in real life, his dream world expands, constructing more surreal encounters, often including ideations of past friends and experiences. This does not last, however, as more stress seeps into Headspace through apparitions and later malevolent forces. In addition, his family's relocation casts a comprehensive dilemma compelling Sunny to choose to continue dwelling in his dream world as OMORI, or to finally atone and liberate himself. The player's decisions before the move will determine the overall ending.
The game has been praised for its unique hand-drawn animation, soundtrack, amount of characters, impactful story, and the handling of mental illness. As of February 2021, user reception on Steam is "Overwhelmingly Positive" with 6.142 submitted scores. On Metacritic, OMORI sits at 88 for critic reviews, and 9.1 for User Score.
In August 2013, the @omori_game Twitter page was created followed by the official OMORI Facebook page.
On Apr 24, 2014, the /r/OMORI subreddit was launched for discussion of the game, amassing over 13,950 users over the next years. On April 11, 2017, the fan-made OMORI Discord was launched, gathering over 13,740 followers as of 2021.
YouTuber ManlyBadassHero uploaded a Let's Play series of the game three days after release, garnishing over 500,000 views on his first video (Shown below, left). On February 6, 2021, Hololive EN Member, Mori Calliope started her own playthrough of the game, gathering 260,000 views in the following week (Shown below, right)
Other notable YouTubers have released videos and reviews about the game, such as NitroRad, The Rpg Monger, and Takune, going into detail about the history and lore of the game.
"Ayo the Pizza Here"
Ayo the Pizza Here refers to a viral vine by CalebCity in which he comically falls down the stairs. Due to staircases being a very shocking/monumental part of the game, it has been a fandom in-joke.
Due to the release date of OMORI and the popularity of the When The Imposter is Sus/Sus Jerma meme, both have been arranged together as the fanbase has juxtaposed certain characters and situations with "Sus" sometimes being an in-game emotion or adding the uncanny smile to their sprites.
 omori-game – omori | home
 Kickstarter – OMORI by OMOCAT
 Kickstarter – GOAL AND FIRST STRETCH GOAL SMAAAああSHED!
 Kickstarter – OMORI DEMO DEBUTING @ GR2 … and some screenshots
 Kickstarter – THE FINAL UPDATE: 200K REACHED!! THANK YOU ALL!!!
 Kickstarter – Development Progress
 Kickstarter – New Team Intro + Trailer Announcement
 Steam – OMORI on Steam
 Metacritic – OMORI for PC Reviews
 Twitter – OMORI @OMORI_GAME
 Facebook – @omorigame
Feb 10, 2021 at 10:07PM EST
Feb 24, 2021 at 02:18PM EST in reply to
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