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Nations RP - Classic

Last posted Jun 17, 2015 at 06:41AM EDT. Added May 12, 2015 at 06:01AM EDT
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TURN 15

Religion



  • Tengriism spreads rapidly into conquered regions in the Americas as the "Blood Curtain" falls. Contact with real Europeans, and not the propagandized demons they were taught about, leads the locals to being supporting the Pathmakers.
  • As more and more people convert in Mexico, dissent rises and revolts occur. Rebellious elements in the army are turning against devout bloodists and the nation stands on the brink of civil war.
  • For the first time in their history, or in the history of any Blood Cult American nation, Mexico has opened a diplomatic channel with the Europeans. They are offering peace to all aggressors. The Pathmakers, tired of war and hopeful for this new Mexican attitude, immediately accept the peace treaty.
  • The Choctaw have seen the Mexican offer as a complete betrayal and have destroyed the Mexican embassy in their capital, refusing any further Mexican aid in the war. Foolish and shortsighted as this is, it instantly cripples their war economy, which was heavily reliant on Mexican imports. The nation collapses entirely when an Ovon invasion of Iroquoia requires that their last remaining ally leave their side.
  • The Holy Persian Empire invades Mongolia and China. The former is annexed, and the latter is quickly being destroyed by the vastly superior technology of the invader. Lhasa is captured by a mountaineering division, and Tibet is liberated as an ally of the Indians.



World Summit
Members: Riveria, The Roses, Quechua, The Pathmakers, Polis, The Swords, Syserror, Dathuastan, Zellania, MacTire, Ovo, Vakun

  • Cheese is served.
  • A scathing report on Choctaw human rights abuses is published. However, it is found that 90% of all thier sources are either from unprofessional papers or completely falsified. Regardless, it would appear that during the war the Choctaw were engaging in some very questionable experiments with captured Europeans, especially Doonishmen from Manhattan.
  • The World Summit calls for world peace. They realize that this is an unreasonable aspiration, but they can dream, dammit.

Levantine Republic
Stalemate

Government: Parliamentary Republic
Culture: Religious Freedom, Persian Heritage, Egalitarianism, Compulsory Education, Welfare, Multiculturalism
Economy: State Capitalism
Military: Rogue Army, Republican Guard (spies), Knightly Awards
Tech: Machine Gun, Howitzer, Ironclads, Medicine, Steam Machines, Body Armor, Electricity

  • The Berbers are offered autonomy. Considering the fact that they are already completely autonomous, being independent of other states, this offer is regarded as confusing and the Berbers disregard it.
  • Friendly relations are established with Songhai, Quechua, and the Pathmakers.
  • Ethiopia and Zanzibar are offered a defense pact, but they refuse after seeing three nations simultaneously invade Levant. Both nations are frightened away from alliance with Levant.
  • Multiculturalism, a longstanding traditional Levantine philosophy, is adopted as an official policy of the state. Discrimination is illegal and people are allowed to travel wherever they like, no matter their origins.
  • A diplomatic organization, meant to rival the World Summit, is established. Titled as the "International Union" it is meant to have a military force attached to it for intervention around the world. However, no nations send representatives, and it is considered a total flop.
  • Steam engines are improved upon for industrial use, sparking the industrial revolution. The engines are now everywhere, powering industry.
  • Critical infrastructure is nationalized.
  • Naval Monte, The Sword States, Syserror, Polis, and MacTire each launch invasions of Levantine Territory. There is little that the army can do to counteract them on so many fronts, and the enemy is able to capture most of Levant's territory.

Dathuastan
Soviet Marmalade

Government: Republican Monarchy
Culture: Floating Homes, Ship Builders, Tide God, Persian Heritage, Compulsory Education, Eagle Reverence
Economy: State Capitalism
Military: Corsvaires Order, Immortals
Tech: Gatling Gun, Howitzer, Ironclads, Blast Furnace, Medicine, Steam Machines, Printing Press

  • Somehow the Dathuastani get their hands on a steam locomotive. The design is altered for use in factories, and the industrial revolution begins in Dathuastan.
  • Ironclads are invented. Enthusiastic ship builders learn all there is to know about steam engines and put their hearts and souls into the construction of the best metal ships known to man.
  • Supplies and reinforcements are sent to the Syserrene in America, as well as the Quechuans.
  • The Donlympics are held in the capital stadium. Competitors from various locations around the world are invited to join, although most participants are Dathuastani. After seventeen days of sports-related competitions, Dathuastan wins the most Platinum, Gold, Silver, and Bronze victory medals.
  • Quechuan cocoa is imported for the making of sweet confections. Plantations for cocoa are established in the colonies as well.
  • Scholarships are given to graduates to encourage them to further their education.

Doon
Laud Piestrings

Government: Republic
Culture: Tedizm, Tundra Living, Ice Structures, Egalitarianism, Modern Justice
Economy: State Capitalism
Military: Eits Spy Network
Tech: Machine Gun, Howitzer, Clipper Ships, Medicine, Blast Furnace, Zeppelin, Steam Machines, Electricity

  • The industrial revolution reaches Doon with the invention of better steam engines and machines to fit them upon. Factories, powered by coal plants adjacent, are rising in prominence throughout the nation.
  • Invasion forces are sent to a broad number of locations, including Ecuador, Mexico, and Choctaw. Manhattan is recaptured before the war with Choctaw ends, and enthusiastic settlers reestablish the city on the island. Mexico and Quechua easily repel the invasions sent against them.
  • Construction begins on a canal in Panama, with Ovon help. Even with steam trains hauling away dirt and rocks constantly and the power of high explosives, the mountains will not yield easily. Furthermore, mudslides continue to fill the effort as it is dug out and yellow fever is infecting the workers.
  • Crazy Svald's Doonish Ice sets up shop in the Saharan desert on the border of Songhai and Errutania. Shipments are brought in via Zeppelin, and business is booming. The natives are amazed at this "ice" which they have never seen before.
  • A war memorial is built in Cuba to commemorate the loss of life on both sides of the war.
  • Welfare benefits are given to all families of soldiers, alive or dead.
  • Natives of the lands annexed in the war are given automatic citizenship.

Polis
Sergeant Arch Dornan

Government: Theocratic Republic
Culture: Solairism, Turtle Status, Dancing Revolution, Holy Women, Persian Heritage, Compulsory Education, State Mafia, Tourist Trap, Gender Equality, Entertainment Capital
Economy: Corporate Oligarchy
Military: Sun Warrior Fanatics, Theft Tactics, Assassin Agency, Sun Rider Dragoons, Gorilla Force
Tech: Machine Gun, Howitzer, Sail Ships, Printing Press, Body Armor, Steam Engine, Zeppelins, Electricity
Flashpoints: Unwanted Indochina Missions, Japanese Terrorism

  • A musical play called The Godfather is extremely well received upon release. It regales the audience with an epic saga about a Sicilian criminal family with money on their minds and a song in their hearts.
  • Zeppelins, copied from Zellanian designs, are built for prophets of the realm, who claim that only by being closer to the sun can they reveal the true word of God.
  • Advances in explosives lead to the invention of the Howitzer cannon.
  • Forces from Japan and Indochina are deployed against Levantine Indonesia, easily overturning their rule there.
  • Attempts to send missionaries into Indochina has aggravated the Holy Persian Empire, which claims dominion over all Christians. They demand that the conversions stop, or they will be forced to find alternative ways to keep Christianity alive in southeast Asia.
  • Missionaries sent to Japan are treated with hate by the Japanese, who were promised that they would not be pressured into abandoning their traditions. Japanese terrorism is on the rise once more, with fanatical devotees claiming the emperor is the only true deity in the world.

Vakun
You Are Reading This

Government: Republican Monarchy
Culture: Megalith Temples, Tengriism Faith, Long Songs, Public Education, Famous Scotch
Economy: Free Market Capitalism, Arms Hegemony
Military: Legions, "Gray Men," Elite Squadrons
Tech: Gatling Gun, Cannon, Ironclads, Medicine, Printing Press, Steam Machines, Body Armor, Zeppelin, Electricity

  • Still seeking a way to get heavier-than-air craft into the sky, engineers have attempted to develop a much lighter engine run on oil. They again fail in their endeavor, but the advances they have made in steam engines has given them more utility, leading to an industrial revolution. Steam engines are rapidly replacing human labor in production environments everywhere.
  • The Legion fortifies the borders, but no invasion comes.
  • Arms manufacturing becomes something of a Vakuni specialty. Vakuni weapons can be found in many small corners of the globe, fueling crises in those places. However, the superiority of other nations weapons means that these exports can only go so far, and most buyers are from more primitive lands.

Mac Tíre-Madra
Spider-Byte

Government: Monarchy
Culture: Sacred Dogs, Tirius Worship, Famous Ale/Whiskey
Economy: Maritime Mercantile, Clothing Hegemony
Military: Warrior Society, Elite Legions, Criminal Army
Tech: Gatling Gun, Howitzer, Clipper Ships, Medicine(ss), Body Armor, Combustion Engine, Electricity

  • Forces are withdrawn from Zanzibar. A formal apology is sent, and the Zanzibari chalk it up as a successful defense on their part. Money is also sent for reparations, officially marking this as a MacTire defeat.
  • With the defeat in Africa on their minds, militarists reform legion training. Only the most hardened and elite soldiers manage to make it into the ranks of the legion, shrinking the army's numbers slightly in exchange for greater skill on the battlefield.
  • The Berbers are supplied with weapons and ammunition in exchange for a promise of attacks on the Levant. They agree, and invade Egypt.
  • Levantine Africa is invaded. There is little in the way of defense, with most of their forces fighting in Arabia, and the colony is quickly conquered.
  • Steam machines are imported, studied, and copied. Engineers improve upon the designs and even invent their own engines, run on petroleum instead of coal. Automobiles are being produced for consumer use, and the industrial revolution hits MacTire. The new vehicles are hitting the roads and clogging up cities with a healthy dose of smog and traffic.

Ovo
Twisty

Government: Republic
Culture: God Questing, Cumpulsory Education, Egalitarian, Rap Music, Modern Justice
Economy: Free Market Capitalism, Prime Manufacturer
Military: Austere Elites, Dragoons Hospitaller, Advanced Tactics, Secret Police
Tech: Machine Gun, Cannon, Clipper Ships, Medicine, Radio, Combustion Engine(ss)

  • Steam machines imported from Naval Monte kick off the industrial revolution in Ovo. Production rates soar and exports are rising rapidly. An efficient spark plug is developed, allowing for the production of engines that run not on coal and steam, but on oil. The invention is made a state secret.
  • Plumbing systems are remade in West Africa. The locals are happy to be using toilets and sinks and their hygiene improves, helping the health of the colony.
  • The state economy laws are struck down completely, allowing the economy to develop privately and independently in its entirety.
  • New training courses are added to the military for the use of modern arms, focusing on ranged support snipers and defensive machine gun emplacements for shorter range engagements. Guerrilla warfare is also taught so that soldiers can more easily engage the Iroquois in their own territory.
  • Iroquoia is invaded. As a result, the Iroquois withdraw all support from the war in Choctaw and focus on defense, allowing their ally to be completely wiped off the map. As was predicted, the Iroquois hide in the forests and engage in guerrilla warfare. Trained Ovon anti-guerrilla teams are hunting them down effectively.
  • Resistance or not, Iroquoia falls rather easily. While there is still some resistance by holdouts in the forests, for the most part the war is over.
  • An agency is made to help the victims of war and natural disasters. Cuba, Florida, and the Bahamas are built up with help from this agency.

Monarchy of Roses
Tchefuncte Bonaparte

Government: Monarchy
Culture: Warrior Poets, Gender Equality, Religious Tolerance, Public Education
Economy: Multinational Corporatism
Military: Merchant Marine
Tech: Machine Gun, Cannon, Ironclads, Digital Computer, Radio, Medicine, Printing Press, Zeppelin, Steam Engine

  • An apology is sent to the Quechuan emperor. It would seem that his proposal for alliance was lost in the mail. As an offer of friendship and apology, the secrets of radio wave technologies are sent to the Quechuans. They appreciate the offer, and are glad to have an ally so close to home.
  • Militarily the Quechuans and Roses work side by side, coordinating their movements and sending each other reinforcements. Never have their been such close and trusting allies.
  • Polic machine guns are replicated. Such a massive jump in military technology, from muskets to rifles and machine guns, has made a decisive change in the war. The Blood Kingdom, previously on the run and making a massive strategic retreat into their homelands, is now being more effectively hunted down. Their armies are not only caught up to, but rapidly torn apart and massacred. With absolutely nothing in the way of a defense on their southeastern front they are unable to do anything about the Rose advance.
  • The digital computer is invented. Due to the expense in producing the parts for these machines, only the wealthiest of universities and most important of military operations use them.
  • Rubber is exported from the Congo, being sent mainly to the Mediterranean for use in the industrial economies of Riveria and Naval Monte.
  • Zeppelins bearing bombs and machine guns arrive at the Blood Kingdom capital in the middle of the siege. They drop supplies for the Quechuans and then blast apart the walls of the city, allowing coalition troops to swarm through the breach and capture the Blood King. The war is over.
  • Both being purely despotic monarchies, the Quechuans and Roses are able to make a strategic marriage of a noble prince and princess, assuring the future unity of the two kingdoms. It is possible with luck (or intrigue) that the future offspring of this marriage could unite the two as a single nation.

Zellania
Naschzaube Maus

Government: Elected Dictatorship
Culture: Tide God, Bakuki Theater, Hostage Nobles, Lion Pride
Economy: State capitalism
Military: Vetting, Frogmen Operatives
Tech: Machine Gun, Cannon, Ironclads, Zeppelins, Medicine, Steam Machines, Radio

  • Steam powered trains, factories, and power plants are on the rise as steam powered machinery is invented in Zellania. Rose electronics, including radios, are imported and duplicated in the new factories. Electric light fixtures become normal for city streets and homes, giving purpose to steam power plants.
  • The isle of Jan Mayen is colonized.
  • Materiel support is sent to the Pathmakers. Financial support is also given, although there is little they can do with the money other than purchase food and arms from Zellania, and it essentially acts as an extension of the materiel donation.
  • Gravel dredging becomes a popular national pastime after an obsessed fisherman dredged an entire bay and found a lost horde of golden coins. Gravel is imported from the new colony of Jan Mayen to fill areas which were previously free of gravel so that tourists can dredge closer to convenient areas.

Naval Monte
CrowTheMagician

Government: Constitutional Republic
Culture: Totemic Rites, Gender Equality, Infinity Faith, Meritocracy, Persian Heritage, Egalitarianism, Compulsory Education, Guilds, Publishers, Welfare, Modern Justice, Universal Healthcare
Economy: Free Market Capitalism, Glass Hegemony
Military: Meritocracy, Shadow Men, Elite Dragoons, Medical Corps, Guerrilla Forces, Elite Marines
Tech: Gatling Gun, Howitzer, Ironclads, Medicine, Steam Machines, Printing Press, Radio(ss), Zeppelin
Flashpoints: Communist Unrest

  • Flying airships are created. Using the latest in steam engine technology, Navan airships are able to outrun anything else in the sky and fly against the wind with ease.
  • Publishing continues unabated. Volumes of fiction, science, and faith alike are produced in huge quantities and exported word-wide.
  • Witnessing the excesses of the industrial revolution, a political scientist and a psychologist put their heads together to develop an ideal conceptual government for the future which would evenly distribute the fruits of labor among those who need them most. Their ideology, called Communism, is recorded in a book which becomes enormously popular among the working classes. The Navan obsession with publishing and printing allows the book to be rapidly distributed on a near global scale.
  • A universal healthcare system is established. This comes at the same time as a communist worker rally turned riot and quickly calms the crowds.
  • Immigrants are given citizenship if they join the army or pass a patriotism test. Many Punic Berbers are making tours in the Navan army to enhance their diplomatic ability with citizenship. Most Berber caravan leaders are citizens now, and very freely move about on Navan highways. This enables them to pull together the Saharan tribes to the east and west.
  • Egypt is invaded. Without a viable land route, the armies are sent by sea. A new force of elite marine troops are trained for the invasion, and they prove their worth in the initial battles at the mouth of the Nile.

Riveria
Crimeariver

Government: Parliamentary Republic, Constitutional Monarchy
Culture: Dendrolatry, Spruceborn Faith, Economic Principles, Persian Heritage, State Religion, Alpine Absinthe
Economy: Capitalism, Banking Hegemony
Military: Civic Duty Army, Fortified Alps, Vetting
Tech: Rifle, Howitzer, Clipper Ships, Combustion Engine(ss), Printing Press, Medicine, electricity

  • The combustion engine is invented and ownership is immediately possessed by the state. Large, clunky steam engines are being replaced with sleek, small, oil-powered engines. Automobiles are being produced as well, and the highways are repaved to support the new infrastructure. Petroleum imports gradually rise as the demand increases, as Riveria produces only scant amounts of oil.
  • The monarch has lost all power in the government, now only being a political figurehead. His only powers now are in his leadership of the faith.
  • The Spruce Council is reformed to resemble the parliamentary democracies of some other nations, with a Prime Minister being elected from among them to lead the legislature

States of the Rising Sword
TillsterRulz

Government: Fascist Junta
Culture: Honor, Meritocratic Mystery Cults, Meritocracy, Guilds, Modern Justice, Public Schools
Economy: State Capitalism
Military: Elite Marines, Paramilitary
Tech: Rifle, Howitzer, Ironclads, Printing Press, Medicine, Steam Machines, Radio, Electricity

  • The despot declares that, henceforth, his title shall be “Der Führer” which is a German phrase meaning "The Leader."
  • The industrial revolution reaches the Swords as steam powered machinery is invented and applied to various industries.
  • Immigration is restricted, but not made illegal. People attempting to move into the states must meet certain standards to be allowed to stay. People born within Sword lands are given citizenship and equal rights, however, essentially meaning that second generation immigrants are equal to much older families.
  • A modern justice system is implemented.
  • Public schools are created. Physical training and militarist classes are promoted, being the core focus of education.
  • A military police force is established, essentially combining local police forces into the army. The states are now, more or less, a nation militarily occupying itself.
  • War is made on the Levant. The Suez region is taken and Sword armies march deep into the Islamic holy lands.

Syserror
Butterscotch (of Death)

Government: Parliamentary Republic
Culture: Kebab Faith, Free Religion, Persian Heritage, Modern Justice
Economy: Free Market Capitalism
Military: Military Schooling, Iskender Dragoons, Foreign Legion
Tech: Modern Small Arms, Howitzer, Clipper Ships, Medicine, Printing Press, Steam Engine(ss), Body Armor, Electricity

  • Using Polic weapons innovations, better small arms are invented. Rifles are as accurate as they can possibly be, pistols can be made to fire almost as rapidly as machine guns, and machine guns spit out lead like rain in a storm. There can be no possible improvement to the current state of affairs in small arms research without some other field of science enhancing it.
  • Sniper squads are trained to fill support roles.
  • The Navan justice system is replicated for use in Syserror.
  • War is declared upon Levant and the Arabian peninsula is conquered. Due to the three fronts Levant is fighting on, the war ends quickly and their armies are crushed.
  • Newspapers slander Levant as an evil nation in response to the war.
  • Forces in Malaccan territory withdraw and invade Australia. The defenders are unable to mount any kind of a resistance, and the colony soon falls into Syserrene hands.
  • An apology is sent to the Holy Persian Empire for the attempted transgression against Chagatai, citing a wish to exact vengeance against the Mongols for destroying ancient Persia. Such a long lasting historical grudge is unheard of to the Indians, but the sentiment is appreciated. Relations improve somewhat.
  • The Choctaw city is fortified the best that it can be, although the devastation from the hurricane makes it a difficult task. People are migrating out of the city in droves, and soon it becomes little more than a fort in a swamp. No attacks are made upon the city.
  • Attempts are made to irrigate the dunes of the Sahara desert, but the sands are infertile and unwilling to hold water or plants. Shifting dunes quickly cover any farmlands made with transplanted dirt. The project does not penetrate very deep into the desert.

Ah bollocks I knew I was going to get a flashpoint eventually and now it looks like I should have kept my mouth shut on the whole Communism thing, I guess that's the price for being the first to have the Industrial Revolution (along with the other negative side effects of revolution). Luckily I already have a plan to deal with problem. Also thank god for Universal Heathcare for stopping a potential Communist fueled riots.

Last edited Jun 04, 2015 at 07:09AM EDT

CrowTheMagician wrote:

Ah bollocks I knew I was going to get a flashpoint eventually and now it looks like I should have kept my mouth shut on the whole Communism thing, I guess that's the price for being the first to have the Industrial Revolution (along with the other negative side effects of revolution). Luckily I already have a plan to deal with problem. Also thank god for Universal Heathcare for stopping a potential Communist fueled riots.

Excellent. All is going according to plan.

Human players now outnumber NPCs. The colors on the map rapidly reduce in diversity as forces cluster into competing supernations. With no free space left on the map, the only way forward is through each other.

Communism rises… The industrial age passes….The ultimate climax of natRP looms like a shadow …

AGE OF INDIA!

ABA APAKA BHAGAVANA KAHUM HAI

PERSIAN INDIAN WORLD DOMINATION GET TECH SUPPORT

(Serious: Persia is getting bigger than Doon. Should we be worried about that?)

Blue Screen (of Death) wrote:

Human players now outnumber NPCs. The colors on the map rapidly reduce in diversity as forces cluster into competing supernations. With no free space left on the map, the only way forward is through each other.

Communism rises… The industrial age passes….The ultimate climax of natRP looms like a shadow …

AGE OF INDIA!

ABA APAKA BHAGAVANA KAHUM HAI

PERSIAN INDIAN WORLD DOMINATION GET TECH SUPPORT

(Serious: Persia is getting bigger than Doon. Should we be worried about that?)

If they destroy China and begin to attack Doon and march straight into the Mediterranean than yes we have reasons to worry.

Currently I'm allied with Persia and that's probably the only dam stopping them from spilling into the west right now. But despite my efforts, that alliance feels on thin ice.

I allied because the moment I saw these guys I knew they meant business. Plus with so many other matters pressing me at the time, there was just no way I could deal with them.

Unfortunately this means they've steamrolled asia unchecked. I tried to capture Mongolia before they could get it but that failed. Now they've have become something to reckon with ( If only I wasn't cut off so many times >.> )

I don't advocate pissing them off right now, but I think we should consider taking precautions around these guys. I'm worried what they will do once China falls.

Last edited Jun 04, 2015 at 09:35AM EDT

Blue Screen (of Death) wrote:

Currently I'm allied with Persia and that's probably the only dam stopping them from spilling into the west right now. But despite my efforts, that alliance feels on thin ice.

I allied because the moment I saw these guys I knew they meant business. Plus with so many other matters pressing me at the time, there was just no way I could deal with them.

Unfortunately this means they've steamrolled asia unchecked. I tried to capture Mongolia before they could get it but that failed. Now they've have become something to reckon with ( If only I wasn't cut off so many times >.> )

I don't advocate pissing them off right now, but I think we should consider taking precautions around these guys. I'm worried what they will do once China falls.

We have to act NOW before anything bad happens.

TillsterRulz wrote:

mfw Naval Monte is inventing communism/socialism

Socialism was already invented in Syserror and like I said I already have a way on dealing with Communism. Oh and to the other Industrial nations don't be surprised if some of your people want Communism.

Last edited Jun 04, 2015 at 10:19AM EDT

@Soviet

Like I said, I'm not advocating immediate action on Persia.

Presently they aren't hostile and it's better to keep them happy and unprovoked at this stage.

I'm just saying, you should keep persia in mind and think of some backup plans in-case they get bored eating asia and turn west


[edit]

@Syndic

Hey Syndic can you please clarify something here.

I'm assuming our industries automatically sort out what they need to produce materials. We don't have to invent lumber mills to make ships, so I'm assuming:

  • we don't need to explicitly invent oil refineries as a prerequisite to petroleum
  • we don't need to explicitly invent concrete as a prerequisite to cityscaping
  • we don't need to explicitly invent blast furnaces as a prerequisite to steel
  • we don't need to explicitly invent nuclear theory as a prerequisite to fission reactors

…or do we? Have we been using iron for everything so far and not steel? Unless we've been buying steel from Dathustan and Doon this whole time.

I ask because I want to invent things that use steel but I'm being told that I cant do it without blast furnaces

Last edited Jun 04, 2015 at 12:53PM EDT

Blue Screen (of Death) wrote:

@Soviet

Like I said, I'm not advocating immediate action on Persia.

Presently they aren't hostile and it's better to keep them happy and unprovoked at this stage.

I'm just saying, you should keep persia in mind and think of some backup plans in-case they get bored eating asia and turn west


[edit]

@Syndic

Hey Syndic can you please clarify something here.

I'm assuming our industries automatically sort out what they need to produce materials. We don't have to invent lumber mills to make ships, so I'm assuming:

  • we don't need to explicitly invent oil refineries as a prerequisite to petroleum
  • we don't need to explicitly invent concrete as a prerequisite to cityscaping
  • we don't need to explicitly invent blast furnaces as a prerequisite to steel
  • we don't need to explicitly invent nuclear theory as a prerequisite to fission reactors

…or do we? Have we been using iron for everything so far and not steel? Unless we've been buying steel from Dathustan and Doon this whole time.

I ask because I want to invent things that use steel but I'm being told that I cant do it without blast furnaces

Honestly considering the fact that I made railroads without blast furnaces I'm guessing we've been using steal made from them.

Okay these tech requirement are starting to make no sense. Especially in contrast with what we were told:

Technology is not a strictly linear historical development.

There is nothing stopping you from inventing the internet before the steam engine, or the atomic bomb before powered flight. Many technologies have no prerequisites besides a civilized society with scientific minds.

This implies that we're not limited to historical chronology when it comes to invention. We can invent what's in our resources to invent regardless of the era

Technologies that aren't really related in terms of resources used; shouldn't be dependent on each other right? It's possible to skip steam engines for the petrol engine so long as you have petrol, or skip the petrol engine for the electric motor so long as you have electronics. They all engines but using a different resource.

Or so we thought. But it seems we were all mistaken

@ Spider-Byte

In your last turn you attempted to invent two techs. Combustion engines ("invent a primitive version of the automobile") and rifles ("Invent the automatic rifle"). I gave you the first one that showed up.

@ BSOD

Blast furnace tech actually means improved blast furnace. Players who have this tech produce a lot more steel, but everybody is capable of making steel and you have been for a very long time. Hell, even ancient China had blast furnaces.

@ all other tech questions

I have been building a tech tree as the game has progressed. Some related techs are prerequisites for others and some techs are like canopies which encompass many smaller ideas within them. For instance, the "Machine Gun" tech includes all small arms roughly from the 1935 to 1945 area of time. When you try to invent better explosives you have gotten Howitzers instead. If I included every single gun from that time period tech would get cluttered fast and it would take way too long to progress through the age.

As for prerequisites, I feel that innovations in a related field can be considered a direct requirement in some cases. The internal combustion engine, I assumed, came long after the steam engine because steam engines are easier to construct, the fuel for them is much more common in all places in the world, and skill in building them lead to innovations that could be used in building combustion engines. I am not an engineer, so I have no idea whether or not the two engines are actually related, and felt it safe to make the assumption.

I have been building a tech tree as the game has gone on to keep track of what is required for what. Whenever somebody tries to invent something I look at this tech tree and give them something related in the field, unless they are at the top of that field or such a related field to the attempted tech does not yet exist.

Solid arrow lines represent evolving techs (they get replaced in your tech list to reduce clutter) and dotted arrow lines represent additional requirements for the techs.

Last edited Jun 04, 2015 at 03:51PM EDT

@World Summit channel

Good thinking, I will be part of this


@Syndic

Okay thank you for clearing that up

By any chance are you making a complete tech tree? If so, I think it would be helpful if we saw it so we knew where we stand, what we need, as well as what is within our realm of possibility

Right now we're all making blind guesses and I think that's putting stress on you (having to think of ways to correct poor invention choices in accordance to your own rules) as well as stress on us (Seeing inventions take unexpected results and left wondering why)

Obviously said tech tree has to leave room for impossible but innovative ideas that would never occur in reality but are fun for natRP. And you cannot be expected to include every fun invention people will think of. Thus the tech tree must assume a degree of fluidity

But all it needs to be is just a general guideline for making standard realistic tech anyway and not fixed set of the only possible tech branches

Last edited Jun 05, 2015 at 01:43AM EDT

By the way, if you guys want to raise a specific issue at the World Summit then just write it into your turn. This turn round I'm going to condemn Persia for all their conquests.

Laud "The Bear Jew" Piestrings wrote:

@ Riveria
>condemns Persia for conquest
>Swords did same thing to Ovo and pulled out as if nothing happened

Yeah, but Swords pulled out pretty much right away whereas this is kind of an ongoing issue with the Persian Empire. And besides, pretty much everyone else condemned Swords anyway so it would have been a bit redundant.

@ BSOD

Alright, those are some very good points. I will include the tech tree from now on in each turn. It will be updated as players add to it by creating new inventions. I will also include logical "next step" techs for things that existed in real life or make sense within the context of whatever else has been invented.

Blue Screen (of Death) wrote:

@Owen

Tell me more about this sneakiness

Want to know why Stalemate was attacked my a lot of people? He basically tried to force people to give land to him, he accidentally pissed off some people with some of his actions but the last straw that broke the camel’s back was that he made secret deals with people to betray each other so we would all be plunged into total war.

Courtesy of Crow

Owen, The Communist Tree wrote:

Want to know why Stalemate was attacked my a lot of people? He basically tried to force people to give land to him, he accidentally pissed off some people with some of his actions but the last straw that broke the camel’s back was that he made secret deals with people to betray each other so we would all be plunged into total war.

Courtesy of Crow


I did try to make some land deals with with BSoD and Laud, but nothing about betrayal or turning anybody against each other. I never 'forced' anybody to take land.

Skeletor-sm

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