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The KnowYourMeme RPG

Last posted Oct 22, 2011 at 01:27AM EDT. Added Jun 12, 2011 at 09:18PM EDT
1062 posts from 63 users

pug on toast wrote:


BTW You look like what I imagined you'd look like.

At first I thought that was a good thing, until I was reminded of my track record for looking like a nerd.

Although I know this is extremely late and you've probably already inserted the characters and basics, would there still be room for me? I have been registered here for a very long time, but I've gone through a long hibernation of inactivity ( probably why you haven't seen me ) but I am happy to say, I've officially returned to this site. :D Well, back to the game. I hope you guys are coming along with it nicely, and it'll be a great project. Now, I haven't really noticed you guys making any enemies, either that or you've already decided on a bunch. If your not willing to put me as an NPC, or Side character, then I'd be willing to be an enemy as well! I find it would be a very fun twist to play against an Anon. Btw, don't feel obligated to insert me, it's just an opinion. Also, here's another fun option you could put in. You could have Slender Man as a very RARE monster you battle (like a legendary pokemon in a pokemon game) or a Boss Battle that you'd find in a secret cave or something. I think that'd be a cool element to put in a game. Hope this game turns out to be a success!

@Forever Anon Since your character is an anon it wouldn't look or act much different from regular anons. I'd assume that it wouldn't be too much trouble to simply make a name change for an anon character with all the same sprites and such. I'll need to know what everyone else thinks first of course since I'm not exactly in charge of character design.

@forever anon: Yea, I don't really know you (you must have left before I became active on the forums) but I can put you on the wait list for now.
I was trying to avoid optional characters untill I had the full tech demo completed (with exemption of Ann due to his activity bursts and perhaps missing the sign ups), so right now you can expect a NPC position.

@Pwnzer: I was just watching a Persona 4 lets play and saw the unison attack they do in that (cartoon clober cloud followed by skull mushroom cloud). Perhaps that can be you and ashbots unison attack.

Yea. I think when you asked we still had the 15th slot open AND there was also a set of sprites useable for your character (with some work that is).

Also, if I am counting correctly we now have two character positions open (Danes death and our inability to wright for Katies character opened these up).
However at the top of the wait list I had set up is Russian Fedora and Mister J.

Natsuru Springfield wrote:

@forever anon: Yea, I don't really know you (you must have left before I became active on the forums) but I can put you on the wait list for now.
I was trying to avoid optional characters untill I had the full tech demo completed (with exemption of Ann due to his activity bursts and perhaps missing the sign ups), so right now you can expect a NPC position.

@Pwnzer: I was just watching a Persona 4 lets play and saw the unison attack they do in that (cartoon clober cloud followed by skull mushroom cloud). Perhaps that can be you and ashbots unison attack.

OH HELL YES!

i had a change of weapon,i got to make the model to explain it more,
its a shield, but more than that, attatched to hand,and blah blah blah more, drill, and sword, megabuster like attatched

I suggest that we once again make a deadline for ourselves in order to stay on track and make good progress. How about we try to complete the next section of the plot by the end of the month? That should help things roll in the right direction.

I will be available this weekend for the meeting.

Actually, I am liking that color scheme for the KYM city.

I have about a little over a month before my school starts back up, however since my class schedule has clustered everything on one day I should have time to work on the RPG.

But yea, we should get the next section of the script done and perhaps the second draft for the prologue sequence done by the end of the month.

I'm in school now, but classes legitimately start Monday.
Also, we need to start writing script, these last two meetings, we didn't accomplish much as a group.

Yea, we where still recovering from our little move last weekend. Hopefully everyone will be free this time and will be able to attend.

Omomon can probably revise and expand the Prologue sequence while the rest of the group continue from where we left off.

Suiseiseki     wrote:

I decided to experiment with some textures for the KYM City. Just food for thought.

Also I will be starting school in exactly 30 days. I may not be available for a long time when that happens.

That looks about right.

Hmm, I just realized how much Schizo Tech is going to be involved. A lot of colonial technology with a handful of futuristic technology…I'll have to think about this.

I will probably mark up the model map with some notes (Where to add doors and windows and such) before next meeting.

Also, can you quickly render a 360 turnaround of the model Suiseiseki? Thanks.

Ok, I finished making notes for the city model.
[photo:164524]
[photo:164525]

@ DrThundercritic: Go ahead. I still need to do that too…
@ Nyan Cat: It might be a crucial element needed to knock Wheatly out of Spaaaaaaaace.

@Natsuru Springfeild
Thanks the weapon category:
Sword
Blade
Katana
Great Sword
Great Blade
Knife/Dagger
Shiv
Horn (bard class?)
Twin Horn (bard class?)
Long Horn (bard class?)
Guitar (bard class?)
Electric Guitar (bard class?)
Bow
Longbow
Crossbow
Light Guns (like pistol, magnum and smg) (for gunslinger?)
Medium Guns (like rifle, shotgun, etc.) (for gunslinger?)
Heavy Guns (gatling gun, rocket propeller grenade, flamethrower, grenade launcher [not the same one], etc.) (for gunslinger?)
Scythe (like deadpool-tan holding it)
Heavy Glove (hand wear also as a weapon) (fighter class?)
Spear
Pike
Mace
Whipping Weapons
Club/Hammer
Axe (small)
Battle Axe (long axe thing)
Claw (hand wear also as a weapon) (fighter class?)
Lance
Staff (for elemental magic attacks)
Scepter (for light magic and support magic such like heal, etc.)
Melee x Range x Shield
^(combined with sword thing, gun and shield/buckler from this link:
https://www.youtube.com/watch?v=yqza2AZt9nI
https://www.youtube.com/watch?v=7qyWCW72SWk
and https://www.youtube.com/watch?v=fbMkVqzvSsw)

Now, create some weapon name with description, picture of weapon and weapon category, by the way. Can we also add blacksmith, can upgrade weapons and add effect like increase burn, increase critical rate, etc. but requires some items to upgrade and cash. Items like stone, stick etc. and rare things, like diamonds and etc. And the items like helmet, hands, I going to said it tomorrow.

Last edited Aug 20, 2011 at 01:29AM EDT

Ryuki Satzuki I'mJustADamnCentaur wrote:

Can I also change the last boss named "Censorship" in to "Ken'etsu"? because I want a epic name for the last boss.

Does Ken'etsu have a meaning that somehow relates to censorship or another meme? We should try to keep things as meme related as possible.

As far as I can find, it does not.

Thunder, I think a lot of those categories could be consolidated without losing anything really. For example, sword/blade/katana could easily be one catergory; one handed swords. Spears, longaxes, and lances would be polearms. For armor and such it would probably be three categories (Light Medium Heavy) and four settings for who can wear it (Male Female Either Non-Humanoid)

As for the smithing idea, it's pretty solid and has been done before, but I don't know if you should be able to change the stats of a weapon directly, instead it may be better and all around easier to produce it such that one weapon would upgrade into another different weapon, like the system from Vesperia or sort of like the soul fusion thingamajig from Dawn of Sorrow. As far as it being in the game, that really all depends on how hard the system would be to produce and when we would want to finish the game and so on and so forth.

Skeletor-sm

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