Turn 0
Earth Year 2150
Deadline: 48 hours
To send in actions for Turn one, please send me a PM titled "Turn 1 (Civ Name)" with your civ name as it appears in the key below. For instance, "Turn 1 United Earth" would be how the NPC titles its PM to me if the NPC were a player. You are limited to five actions per turn. Within your PM you must preface each action with the name of the star system it takes place in. For instance, "Sol: Do the space thing." is how NPC would tell me to do something in the Sol System. If you fail to preface your actions I will ignore them. To edit a turn, simply resend all of your actions in a new PM with the original title. Do not append your turn with something like "Edit 1." I will only read the very last PM you send me with "Turn 1 (Civ Name)" as its title. Technology may be discovered at a rate of one tech per turn. To discover technology, append the action with "Tech:" instead of a star name. Technology does not have to be realistic; this is a game of speculative fiction.
The first five turns will be accelerated, and will skip through time at a rate of fifty years per turn. More can be accomplished in these five turns so far as settling new worlds goes. For every turn after that, the game speed will be set at fifteen years per turn. The game is not guaranteed to last any sort of length, but my usual limit is twenty turns.
I will inform you of the length of time you have to send in your actions for each turn. This is refered to as the deadline. After the deadline is reached, I may at any point state in the thread that I have started writing the next turn. Once I say this you may not send any more actions or edits until after the next turn is posted. You may still send actions and edits after the deadline is reached, but this is risky as I may at any time start writing the turn. I suggest that you hurry to send initial actions and then add edits in later so that you do not miss a turn.
The following maps show each star system and are named after the very first star in the system. You should take a look at all of them, as they are the only systems you will encounter in this game. You start the game with FTL travel tech, meaning that you can travel between these systems fairly quickly. Intercepting fleets between stars is not possible and the construction of a deep space station is not allowed, as it is pointless when you can travel between stars so quickly. Fleets will be represented by your flags on the system maps. Currently nobody has any major space fleets, meaning your first turn should probably include the construction of one. You may not colonize planets in another star system without first having a fleet to send there, but you may do so without a fleet if you already occupy one of the planets in that system.
Being that nothing has happened yet, there are no nation stats in this turn. Turn 1 will have several sections of the post divided up with one section for each player, including text detailing their tech and action results. Feel free to voice any concerns or ask any questions you have.
Star Systems
Apollo
Barnard
Bine
Dipta
Eldan
Enfer
Enix
Gigas
Hydra
Jubatus
Kellar
Nihilus
Richt
Sol
Sün
Taiyo
Titania
Theren
The Vlad
Teitia