Turn 5
Earth Year 2400
Deadline: 24 hours
The game will progress in sets of 15 years at a time from now on. The deadline has been cut in half. Technology gain is not immediate anymore, and takes two turns to accomplish, unless you have less techs than everybody else in which case you can immediately gain enough techs to put you on par with other civilizations. The colonization of new worlds will be much slower from now on, but military conquests will be faster.
Star Systems
Apollo
Barnard
Bine
Dipta
Eldan
Enfer
Enix
Gigas
Hydra
Jubatus
Kellar
Nihilus
Richt
Sol
Sün
Taiyo
Teitia
The Vlad
Theren
Titania
United Earth – NPC
Tech: FTL, Atmospheric Terraforming, Dyson Swarm, Genetic Engineering, Nanomanufacturing, Fusion Power
Sol
-Fusion power generation and weaponization technology is created.
-Earth is invaded by the Akash, and its moon has already fallen to the invaders. The superior armor of the Akash warships and underdeveloped arsenal of Earth's fleets makes for a devastating defeat of EU forces.
-Titan's atmosphere is depressurized and flooded with oxygen, making habitation easier. The colony expands quickly under these new conditions. Unfortunately, this only helps facilitate the Chimeran invasion.
Akash – NPC
Tech: FTL, Ship Pincers, Lattice Armor, Crabapults, Genetic Engineering
Dipta
-New fleets are commissioned for the war effort.
-Crab catapults or 'crabapults' are invented, which allow Akash soldiers to leap great distances. No range is too far for melee attacks.
-Genetic engineering technology is developed and the Akash promptly put it to use creating larger and stronger crab people. Some warriors are growing up to be ridiculously huge.
-The Humans of Trishul provide half a dozen Fusion nukes, seemingly out of thin air, for the war effort. Their mysterious origin is not inspected, but the humans who handed over the weapons are showered with "Good Try" awards.
-The defensive perimeters of Trishul and Mahan are increased and measures are taken to ensure that further secret weapons grants cannot occur without interception.
Sol
-The mysterious fusion nukes are detonated in major military bases and in the midst of UE fleets, cripling human war capabilities.
-Three warfleets attack the EU ships in orbit of Earth. Their superior armor deflects most EU attacks, making it easy for Akash capital ships to ram into similar sized EU ships. Their crablike pincers tear apart the hull of the human and Akash warriors board the enemy vessels. Enough ships are commandeered in this manner to supply Akash with two new fleets.
-Earth's moon is overrun with invading Akash warriors, who use the lunar bases as a staging point for the attack on Earth. Major battles are being fought across the planet.
hr.
Twintanirig – Honeytiger
Tech: FTL, Planetary EM Field, Climate Control, Atmospheric Terraforming, Viral Engineering, Cancer Bomb
Teitia
-Tesord is colonized.
-A bomb which gives everybody instant cancer is invented. What horrible man, or uhm, Twintaniri made this his life project?
-The black hole… it beckons.
Richt
-The fleets in Theren system are moved to Mokläzia and begin an orbital bombardment of dangerous engineered viruses into the atmosphere. The population
Droresa – RocketPropelledPanda
Tech: FTL, Genetic Engineering, Spontaneous Organics, Alchemy, Warp Drive
Eldan
-A fully organic warp drive is created at the heart of Fogtira. Utilizing the intense heat of the core as a power source, the living planet distorts the space around it, causing it to slide into a different orbit and collide with Draftenx. The planet disappears below the surface of the clouds, leaving little more than a dark and stormy whirlpool in its wake.
-Beneath the clouds of Draftenx, sinister happenings are transforming the planet into a new form; an abomination by all accounts, if there were any. As it stands there is little that can be known about the Droresan overmind's activities besides the simple fact that it is, indeed, doing something.
Requiem – Mr.Stalker
Tech: FTL, Supreme Vodka, Leviathan, Dyson Swarm, Anti-Railgun Railguns, Flying Biospheres
The Vlad
-MORE FLEETS. BIG POWER. RUS STRONK.
-Biospheres (which can fly) are created and sent to Big Red in large numbers. They succeed in colonizing the interior clouds of the planet, floating gently along the jet-stream currents of the planet's upper atmosphere.
-A new holiday is made and celebrated. Red Day is an annual festival in which much Vodka is had.
The Chimera – Laika
Tech: FTL, Atmospheric Terraforming, Mega EMP, Teleportation, Mega Shield
Hydra
-"Mega" energy shields are developed, although what exactly is mega about them is anybody's guess. Everything seems to be Mega these days. Dang kids and their megas.
Sol
-Titan is invaded and conquered. The human population, which was in the midst of celebrating their successful efforts in the field of terraforming, is assimilated entirely.
-Another group of ships descends upon Jupiter and destroys everything in orbit. There are no survivors. The Akash invasion of Earth has stunted Earth's response to Chimeran attacks, resulting in their uncontested success.
-Ganymede is colonized and mining operations are established.
-The extreme distance of Sol is resulting in a lot of difficulty controlling the strains of Chimera, and the fluidity of fleet movement is disrupting their communications with the Pure Chimera on the homeworld and confusing them.
Ashitaka Empire – Fridge Logic
Tech: FTL, Atmospheric Terraforming, Genetic Engineering, Dyson Swarm, Seismic Stabilizers
Taiyo
-The ability to control the shaking of a planet's crust is now within reach. The so called "seismic stabilizer" is invented and, among other things, is capable of nullifying earthquakes and instantly releasing volcanic pressure.
-Kon is stabilized, and the volcanic activity ceases after one final massive explosion from nearly every caldera. Volcanic pressure is not likely to build up to dangerous levels for another several thousand years.
-Anno's dangerous atmosphere is transformed into something more breathable.
-Anno and Kon, now very habitable, are settled. Kon's mining settlements and easily accessed geothermal power bring great wealth to the original colonists, speeding up the settlement of the entire planet.
Sün
-A diplomatic envoy is sent to establish good relations with the natives of Kree. The Sauriad people, suspicious of outsiders, turn the envoy away. Shortly after leaving, the diplomat and his entire crew die of cyanide poisoning.
Sol
-Attempts to establish an embassy on Earth fail due to the current global conflict.
Arcadia – CrowTheMagician
Tech: FTL, Cloaking, Atmospheric Terraforming, Nanomanufacturing, Ion Weapons, Fusion Power
Titania
-The air of Lasombra is modified to trap more solar heat through the greenhouse effect, warming up the planet just enough to make it a more attractive place to live.
-Muspelheim’s twin moons of Eldjötnar and Rjúfendr are colonized. Because of this, the people of the homeworld have become more enthused about space exploration than ever before; every other child dreams of becoming an astronaut or space marine. With nearly ever planetary body in the system colonized, some are voicing the opinion that Arcadia should expand to other star systems.
-Arcology projects are being constructed on nearly all planets in the system now.
Cattonia – Madcat
Tech: FTL, Plasma Weapons, Energy Shielding, Power Armor, Dyson Swarm, Fusion Power
Jubatus
-
Theren
-The Aards are defeated and their homeworld is now fully occupied by the Cattonians. The fleet surrenders, and is successfully commandeered before it could be scuttled.
-The Cattonians of Galopia petition to join Cattonia's empire, either out of fear of conquest or respect and comradery.
Enfer
-A nuclear launch platform is constructed in orbit of Quarp. The platform is fully automated and set to launch nuclear ISBMs at any civilization which attempts to meddle with the star system.
Cupitor – TripleA9000
Tech: FTL, Laser Weapons, Magnetic Weaponry, Fusion Power, Artifical Habitat
Gigas
-You can't donate technology don't do that.
-Fully self-sufficient artificial habitats are invented, which allow the colonization of essentially any location.
-The habitats are launched into orbit of the system's four gas giants.
-An expedition to Rubrum finds very little of note, besides all of the liquid rock and metal on the surface. The lack of flat, stable lands would make the settlement of this planet next to impossible.